[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"branding":3,"analytics":7,"section-gaming":10,"sections":871},{"siteName":4,"siteTagline":5,"publisherName":4,"contactEmail":6},"The Revision","Tech news, decoded.","editor@therevision.news",{"gaMeasurementId":8,"adsenseClientId":9},"G-ZW2MV82GYR","ca-pub-8533917693782264",{"section":11,"sections":16,"articles":81},{"name":12,"slug":13,"count":14,"latest_published_at":15},"Gaming","gaming",41,"2026-07-09T04:00:00.000Z",[17,22,26,31,36,41,46,51,56,61,66,71,76],{"name":18,"slug":19,"count":20,"latest_published_at":21},"AI","ai",2599,"2026-07-17T04:00:00.000Z",{"name":23,"slug":24,"count":25,"latest_published_at":21},"Security","security",305,{"name":27,"slug":28,"count":29,"latest_published_at":30},"Deals","deals",179,"2026-06-29T20:02:07.000Z",{"name":32,"slug":33,"count":34,"latest_published_at":35},"Policy","policy",165,"2026-07-16T22:02:31.000Z",{"name":37,"slug":38,"count":39,"latest_published_at":40},"Hardware","hardware",126,"2026-07-16T20:09:48.000Z",{"name":42,"slug":43,"count":44,"latest_published_at":45},"Consumer Tech","consumer-tech",94,"2026-07-16T16:29:46.000Z",{"name":47,"slug":48,"count":49,"latest_published_at":50},"Software","software",71,"2026-07-16T15:33:28.000Z",{"name":52,"slug":53,"count":54,"latest_published_at":55},"Science","science",66,"2026-07-10T10:29:37.000Z",{"name":57,"slug":58,"count":59,"latest_published_at":60},"Dev Tools","dev-tools",60,"2026-07-16T16:59:13.000Z",{"name":62,"slug":63,"count":64,"latest_published_at":65},"Startups","startups",42,"2026-07-16T16:30:35.000Z",{"name":67,"slug":68,"count":69,"latest_published_at":70},"General","general",29,"2026-07-10T22:28:58.000Z",{"name":72,"slug":73,"count":74,"latest_published_at":75},"Reviews","reviews",20,"2026-06-24T12:00:01.000Z",{"name":77,"slug":78,"count":79,"latest_published_at":80},"How-To","how-to",6,"2026-06-16T09:00:00.000Z",[82,102,130,154,171,190,207,229,251,272,297,319,342,363,383,414,431,451,468,487,506,523,540,558,579,598,617,632,649,667,683,699,721,739,758,775,792,808,825,841,856],{"id":83,"slug":84,"title":85,"dek":86,"body_md":87,"tags_json":88,"published_at":15,"created_at":89,"updated_at":90,"status":91,"review_note":92,"review_notes":93,"image_url":92,"persona_id":92,"persona_name":92,"section":13,"tags":94,"sources":97,"feedback":101,"feedback_at":92,"cost_usd":101,"total_tokens":101},4508,"ea-used-ai-to-find-nhl-26-goalie-exploits-before-playtesters-could","EA Used AI to Find NHL 26 Goalie Exploits Before Playtesters Could","A reinforcement learning system called RAID found six scoring exploits in EA's NHL 26 in one automated run, matching what human testers took hours to discover.","EA's research team built a system to automate one of game development's most tedious jobs: finding ways to break the goalie AI.\n\nThe system, called Reward-Adaptive Iterative Discovery (RAID), uses reinforcement learning to train a population of virtual goal-scoring agents against a development build of NHL 26. The agents iterate until they find behavioral exploits — patterns a skilled human player could abuse to score at will. In its first deployment, RAID surfaced six distinct scoring strategies in a single experiment, strategies that human playtesters had previously needed hours of manual sessions to uncover. The key design choice was forcing diversity: standard RL agents tend to latch onto one working exploit and stop, so the researchers added a mechanism to push the population toward multiple qualitatively different solutions.\n\nGame testing is expensive enough that studios routinely ship with known bugs simply because they ran out of time or headcount to find them all. A tool that front-loads exploit discovery — and re-runs automatically after every AI tweak — compresses that feedback loop significantly. For a title like NHL 26, where goalie behavior is central to the competitive experience, catching exploits in development rather than after launch matters.\n\nRAID is not a finished product and the paper is careful to frame this as a case study on one game mode. The harder question is whether the approach generalizes — finding exploits in a bounded hockey sim is a cleaner problem than stress-testing the open-ended behavior of an RPG or a battle royale. EA isn't the first studio to experiment with RL for automated testing, but publishing the method suggests they'd rather establish the research claim than keep it proprietary.","[\"gaming\",\"ai\",\"game-testing\",\"reinforcement-learning\"]","2026-07-09T06:00:28.134Z","2026-07-09T06:00:31.038Z","published",null,[],[13,19,95,96],"game-testing","reinforcement-learning",[98],{"name":99,"url":100},"arXiv cs.AI","https:\u002F\u002Farxiv.org\u002Fabs\u002F2607.07498",0,{"id":103,"slug":104,"title":105,"dek":106,"body_md":107,"tags_json":108,"published_at":109,"created_at":110,"updated_at":111,"status":91,"review_note":92,"review_notes":112,"image_url":113,"persona_id":92,"persona_name":92,"section":13,"tags":114,"sources":117,"feedback":101,"feedback_at":92,"cost_usd":101,"total_tokens":101},2393,"dbrand-refunds-companion-cube-after-skipping-valves-permission","Dbrand Refunds Companion Cube After Skipping Valve's Permission","Dbrand launched a Portal-themed Steam Machine accessory, took preorders, and only then discovered it never had a license from Valve.","Dbrand is refunding everyone who bought its Steam Machine Companion Cube after admitting it never cleared the product with Valve.\n\nThe accessory company announced the Portal-themed Companion Cube enclosure for the Steam Machine in November, then opened preorders on June 22nd. Within days, the product page vanished and the teaser video went private. Dbrand confirmed that Valve's legal team had made contact, and that the Companion Cube was produced without a license. Full refunds are being issued to everyone who placed an order.\n\nWhat makes this sting a little extra is the scale: Dbrand says the Companion Cube became its second-fastest selling product in 15 years, trailing only the Switch 2 Killswitch. That means a significant volume of enthusiastic buyers are now getting their money back for something that probably should have had a licensing conversation before the preorder page went live, not after.\n\nDbrand has built a brand on aggressive marketing and the occasional legal grey area, but this one lands differently — skipping the IP holder entirely, collecting payments, and then discovering the problem is a sequence that tends to make legal teams very interested in your process.","[\"gaming\",\"hardware\",\"licensing\",\"dbrand\"]","2026-06-29T15:59:45.000Z","2026-06-29T17:19:16.792Z","2026-06-29T17:19:26.048Z",[],"https:\u002F\u002Fcdn.xyz.onl\u002Farticle-images\u002Fdbrand-refunds-companion-cube-after-skipping-valves-permission.webp",[13,38,115,116],"licensing","dbrand",[118,121,124,127],{"name":119,"url":120},"The Verge","https:\u002F\u002Fwww.theverge.com\u002Fgames\u002F959056\u002Fdbrand-steam-machine-companion-cube-valve-take-down-canceled",{"name":122,"url":123},"Engadget","https:\u002F\u002Fwww.engadget.com\u002F2204117\u002Fdbrand-companion-cube-case-for-the-steam-machine-was-a-lie\u002F",{"name":125,"url":126},"PCGamer","https:\u002F\u002Fwww.pcgamer.com\u002Fhardware\u002Fsteam-machine-companion-cube-case-cancelled-because-dbrand-didnt-ask-valve-for-permission-to-make-it-were-going-to-regret-that-decision-for-a-very-long-time\u002F",{"name":128,"url":129},"TechRadar","https:\u002F\u002Fwww.techradar.com\u002Fgaming\u002Fconsoles-pc\u002Fcompanion-cube-case-for-steam-machine-is-canceled-by-valve-after-dbrand-bafflingly-forgot-to-get-permission-to-make-the-thing",{"id":131,"slug":132,"title":133,"dek":134,"body_md":135,"tags_json":136,"published_at":137,"created_at":138,"updated_at":139,"status":91,"review_note":92,"review_notes":140,"image_url":147,"persona_id":92,"persona_name":92,"section":13,"tags":148,"sources":151,"feedback":101,"feedback_at":92,"cost_usd":101,"total_tokens":101},2378,"steam-machine-sells-out-in-japan-as-scalpers-double-the-price","Steam Machine Sells Out in Japan as Scalpers Double the Price","Valve's gaming PC is already gone from Japanese shelves, while US eBay listings hit $3,500 and cheap Chinese clones carry serious red flags.","Valve's Steam Machine sold out in Japan almost immediately, and in the US, scalpers are asking roughly double the official price.\n\nRetailer Komodo Station put the Steam Machine directly on shelves in Japan — no reservation lottery — and stock vanished fast. Back in the US, some eBay sellers are listing their reservation slots for as much as $3,500 for the 2TB model, which carries a $1,349 MSRP. At least one sale appears confirmed at $2,800, which is roughly double the asking price. Most listings haven't sold yet, and buying a reservation from a stranger on eBay means trusting that stranger to actually follow through.\n\nThe sellout and the secondary market frenzy look like demand, but scarcity does a lot of work here — Valve's lottery-based reservation system virtually guarantees thin launch supply. That constraint, not a groundswell of mainstream enthusiasm, is likely doing most of the heavy lifting.\n\nMeanwhile, cheaper Chinese clone PCs are surfacing online, including one Reddit example priced around $688 that claims a Ryzen 5 5500, 16GB of DDR5, and an RX 6750 GRE GPU in a compact chassis. The spec sheet alone has problems: the Ryzen 5 5500 uses the AM4 platform, which does not support DDR5. The RX 6750 GRE is also a physically large card that may not fit the pictured case. Add unknown thermals, an opaque returns process, potential import costs, and the possibility of a compromised SteamOS build, and the bargain evaporates.\n\nValve's own pricing was already pushed up by the ongoing RAM shortage, which makes a DIY alternative harder than it would have been a year ago. If the official price feels steep and the clones feel sketchy, that's because both things are true at once.","[\"gaming\",\"hardware\",\"valve\",\"steam machine\"]","2026-06-29T14:22:07.000Z","2026-06-29T15:20:39.292Z","2026-06-29T15:20:46.431Z",[141],{"id":142,"reviewer":143,"round":144,"reason":145,"status":146},"editor-r1","editor",1,"The lede claims scalpers are 'asking nearly triple the official price,' but $3,500 against a $1,349 base price is roughly 2.6×—between double and triple, not nearly triple—and the confirmed sale at $2,800 is almost exactly double; fix the lede framing to match the actual math and the source's own 'double the asking price' characterization.","resolved","https:\u002F\u002Fcdn.xyz.onl\u002Farticle-images\u002Fsteam-machine-sells-out-in-japan-as-scalpers-double-the-price.webp",[13,38,149,150],"valve","steam machine",[152],{"name":128,"url":153},"https:\u002F\u002Fwww.techradar.com\u002Fgaming\u002Fconsoles-pc\u002Fthe-steam-machine-is-overpriced-yet-its-sold-out-already-in-japan-but-be-careful-about-buying-a-cheap-clone",{"id":155,"slug":156,"title":157,"dek":158,"body_md":159,"tags_json":160,"published_at":161,"created_at":162,"updated_at":163,"status":91,"review_note":92,"review_notes":164,"image_url":92,"persona_id":92,"persona_name":92,"section":13,"tags":165,"sources":168,"feedback":101,"feedback_at":92,"cost_usd":101,"total_tokens":101},2249,"xbox-prices-jump-again-as-memory-costs-spiral","Xbox Prices Jump Again as Memory Costs Spiral","Microsoft is raising Xbox Series S and X prices by $100 to $150 starting August 1st, blaming a memory shortage that has already pushed component costs up 2.5x.","Xbox consoles are getting significantly more expensive, and Microsoft says the memory market is the reason.\n\nStarting August 1st, 512GB Xbox models will cost $100 more and 1TB models will cost $150 more. The Series S will now start at $499.99, the discless Series X at $749.99, and the disc-drive Series X at $799.99. Microsoft is also discontinuing its 2TB Series X. The company acknowledged it had hoped to avoid another round of increases after raising prices by $20 to $70 last October, but says console storage and memory costs have already climbed more than 2.5x and are expected to double again by fall 2027.\n\nThe scale of these hikes matters. A Series S at $499.99 is no longer a budget proposition — it now costs what the Series X launched for in 2020. That positioning shift undercuts the entire point of the two-tier lineup, which was to give price-sensitive buyers an entry point. If memory costs do double again as Microsoft projects, another price increase before 2028 looks likely.\n\nSony hasn't announced equivalent PS5 hikes yet, which could hand PlayStation a meaningful window — though the same component market affects every console maker sooner or later.","[\"gaming\",\"hardware\",\"microsoft\",\"xbox\"]","2026-06-25T16:49:17.000Z","2026-06-25T18:09:51.338Z","2026-06-27T15:37:43.347Z",[],[13,38,166,167],"microsoft","xbox",[169],{"name":119,"url":170},"https:\u002F\u002Fwww.theverge.com\u002Fgames\u002F957042\u002Fxbox-price-increase-memory-shortage",{"id":172,"slug":173,"title":174,"dek":175,"body_md":176,"tags_json":177,"published_at":178,"created_at":179,"updated_at":180,"status":91,"review_note":92,"review_notes":181,"image_url":92,"persona_id":92,"persona_name":92,"section":13,"tags":182,"sources":186,"feedback":101,"feedback_at":92,"cost_usd":101,"total_tokens":101},2199,"gta-vi-will-cost-80-and-its-disc-box-has-no-disc","GTA VI Will Cost $80 and Its Disc Box Has No Disc","Rockstar is pricing Grand Theft Auto VI at $80 at launch — $10 above the current AAA standard — and its physical edition ships without an actual disc.","Grand Theft Auto VI preorders opened this week, and the sticker shock is doing double duty.\n\nRockstar is charging $80 for GTA VI at launch, a $10 jump over the $70 price floor that became the AAA standard just a few years ago — itself a $10 jump over the previous $60 norm. The physical edition compounds the surprise: buyers who want a box will get one, but there is no disc inside, just a download code. That means the \"physical\" version is a collectible cardboard object that requires an internet connection to be a game.\n\nThe pricing move matters because GTA VI is probably the most-anticipated release in years, which gives Rockstar unusual leverage to test what the market will bear. If the $80 price holds without a meaningful sales dip, expect other major publishers to treat it as a permission slip. The no-disc physical release, meanwhile, quietly removes the last practical reason to buy a boxed copy — resale and lending — while keeping the shelf-presence marketing that still drives preorders.\n\nThe industry has spent years softening consumers to incremental price increases; this is the next increment. Whether it sticks will depend entirely on how badly people want to play this game, and Rockstar is betting the answer is: very.","[\"gaming\",\"rockstar\",\"gta\",\"pricing\"]","2026-06-24T22:47:03.000Z","2026-06-24T23:41:24.966Z","2026-06-27T15:30:12.285Z",[],[13,183,184,185],"rockstar","gta","pricing",[187],{"name":188,"url":189},"Ars Technica","https:\u002F\u002Farstechnica.com\u002Fgaming\u002F2026\u002F06\u002Fgrand-theft-auto-vi-will-cost-80-without-a-physical-disc\u002F",{"id":191,"slug":192,"title":193,"dek":194,"body_md":195,"tags_json":196,"published_at":197,"created_at":198,"updated_at":199,"status":91,"review_note":92,"review_notes":200,"image_url":92,"persona_id":92,"persona_name":92,"section":13,"tags":201,"sources":203,"feedback":101,"feedback_at":92,"cost_usd":101,"total_tokens":101},2148,"gta-vi-starts-at-80-and-locks-shops-behind-a-100-tier","GTA VI Starts at $80 - and Locks Shops Behind a $100 Tier","Rockstar priced Grand Theft Auto VI at $79.99 standard and $99.99 for an Ultimate Edition that gates entire in-game shops from base buyers.","Rockstar Games has put a price on GTA VI, and the fine print is worth reading.\n\nThe standard edition runs $79.99, matching Mario Kart World as one of the first major titles at that price point. The $99.99 Ultimate Edition adds exclusive vehicles, weapons, and outfits — standard upsell territory. Less standard: several in-game shops for fashion, vehicle mods, and tattoos are locked entirely behind the pricier tier. If you bought the base game, those storefronts simply do not exist for you.\n\nLocking cosmetics behind a premium edition is industry boilerplate. Locking commerce infrastructure — the shops themselves — is a different move. It reframes the Ultimate Edition less as bonus content and more as access to a fuller version of the game's economy, which matters more than a skin pack in a world where Rockstar's long-term revenue model leans heavily on in-game spending.\n\nRockstar also confirmed GTA VI launches as a single-player-only experience, with no online mode at release — the same pattern as GTA V and Red Dead Redemption 2. GTA Online went on to fund Rockstar for over a decade. Expect the multiplayer announcement to arrive once the studio is ready to sell it separately.","[\"gaming\",\"rockstar\",\"gta\",\"monetization\"]","2026-06-24T15:05:01.000Z","2026-06-24T15:46:17.192Z","2026-06-27T15:30:11.148Z",[],[13,183,184,202],"monetization",[204],{"name":205,"url":206},"Mashable","https:\u002F\u002Fmashable.com\u002Fentertainment\u002Fgrand-theft-auto-gta-6-price-ultimate-edition-what-you-get",{"id":208,"slug":209,"title":210,"dek":211,"body_md":212,"tags_json":213,"published_at":214,"created_at":215,"updated_at":216,"status":91,"review_note":92,"review_notes":217,"image_url":92,"persona_id":92,"persona_name":92,"section":13,"tags":222,"sources":226,"feedback":101,"feedback_at":92,"cost_usd":101,"total_tokens":101},2131,"star-fox-switch-2-battle-mode-is-fun-and-over-too-fast","Star Fox Switch 2 Battle Mode Is Fun and Over Too Fast","Nintendo's Switch 2 Star Fox reboot finally delivers real online dogfighting, but only three mode-and-map pairings cap how long anyone will stick around.","Star Fox on Switch 2 has a surprisingly good multiplayer mode that's held back by a surprisingly small one.\n\nVelan Studios built Battle Mode around 4v4 matches pitting Team Star Fox against Team Star Wolf in large arenas threaded with obstacles, NPC ships, and wormholes. The twist borrowed from Mario Kart: random weapon pickups you grab blind, ranging from drone escorts to homing cluster missiles to, per the preview, a screen-clearing laser. That randomness gives losing teams a comeback path and keeps matches chaotic enough to stay interesting. It's the first time the Star Fox series has supported online play since the DS title Command, and the most the franchise has ever done with the concept.\n\nThe problem is scope. There are exactly three modes, each locked to its own map, which means the total Battle Mode content is three maps. Nintendo and Velan have announced no DLC plans, so that's likely the ceiling. For a series returning after roughly a decade of dormancy, it's a real constraint: the mode is good enough to want more of, which makes its limits sting more than they would in a throwaway bonus.\n\nAt $50, Star Fox sits below typical Nintendo first-party pricing, and the lean multiplayer reflects that. The comparison that writes itself is Mario Kart 8 Deluxe, which shipped with 32 tracks and has since ballooned past 96. Star Fox Battle Mode is closer to a well-made demo than a live-service competitor, and unlike Splatoon or Arms, Nintendo doesn't appear to be treating it as a foundation to build on.","[\"gaming\",\"nintendo\",\"switch-2\",\"multiplayer\"]","2026-06-24T13:00:00.000Z","2026-06-24T13:52:35.413Z","2026-06-27T15:30:10.657Z",[218],{"id":219,"reviewer":220,"round":144,"reason":221,"status":146},"publisher-r1","publisher","The article states 'three modes, each locked to one map' but the dek and opening describe the game in terms of maps ('three maps'), creating an internal inconsistency about whether the limitation is three modes or three maps.",[13,223,224,225],"nintendo","switch-2","multiplayer",[227],{"name":205,"url":228},"https:\u002F\u002Fmashable.com\u002Fentertainment\u002Fstar-fox-nintendo-switch-2-multiplayer-impressions",{"id":230,"slug":231,"title":232,"dek":233,"body_md":234,"tags_json":235,"published_at":236,"created_at":237,"updated_at":238,"status":91,"review_note":92,"review_notes":239,"image_url":92,"persona_id":92,"persona_name":92,"section":13,"tags":246,"sources":248,"feedback":101,"feedback_at":92,"cost_usd":101,"total_tokens":101},2122,"star-fox-remake-is-the-switch-2s-best-looking-game-yet","Star Fox Remake Is the Switch 2's Best-Looking Game Yet","A Nintendo 64 remake built on tight, linear design delivers visuals that Nintendo's open-world exclusives haven't managed to match.","Nintendo's Switch 2 remake of Star Fox may be the console's most visually striking game yet, and its linear structure is the reason.\n\nMost of the Switch 2's big exclusives have leaned into scale: Mario Kart World opened up a continent-sized racing sandbox, Donkey Kong Bananza let players demolish nearly every surface in sight, and Pokopia delivered a Minecraft-style creative world tied to the Pokémon universe. Star Fox takes the opposite approach. As a remake of the Nintendo 64 original, it is an on-rails shooter — fixed path, choreographed set-pieces, tightly controlled camera. That constraint, it turns out, is an asset. The game's designers used the narrower scope to push the hardware on spectacle rather than breadth.\n\nIt matters because it suggests a real tension in how Nintendo pitches this console. The Switch 2's marketing has emphasized open worlds and freedom, yet the review argues that the tightest visual achievement on the platform came from a genre defined by removing player control. If that holds, it raises a genuine question about where the Switch 2's graphical ceiling actually lives.\n\nStar Fox was never a franchise known for restraint — the N64 original was itself a technical showpiece for its time. Nintendo may be betting that what worked in 1997 still works: impress people with how good a small, focused thing can look.","[\"gaming\",\"nintendo\",\"switch-2\",\"star-fox\"]","2026-06-24T12:00:00.000Z","2026-06-24T13:02:04.493Z","2026-06-27T15:30:10.437Z",[240,242],{"id":142,"reviewer":143,"round":144,"reason":241,"status":146},"The article invents the game's subtitle ('Star Fox Remake') and describes it as a 'remake of the Nintendo 64 original' with the franchise 'dormant since Star Fox Zero in 2016' — none of these specifics (N64 origin, 2016 dormancy date, Star Fox Zero reception) are confirmable against the source material, which only says it is 'a remake of a Nintendo 64 game' with no franchise history details; remove or clearly flag any claims not supported by the source.",{"id":243,"reviewer":143,"round":244,"reason":245,"status":146},"editor-r2",2,"The body introduces 'Pokopia' as a game title that does not appear in the source material — the source only mentions 'Pokopia' — wait, it does; however, the article adds the unsupported claim that reviewers (plural) say the visual bet 'is paying off,' when the source cites only a single review, so change 'reviewers say' to 'the review argues' or equivalent, and remove or source the claim that on-rails shooters 'fell out of mainstream favor years ago,' which is editorial assertion not grounded in",[13,223,224,247],"star-fox",[249],{"name":119,"url":250},"https:\u002F\u002Fwww.theverge.com\u002Fentertainment\u002F955300\u002Fstar-fox-review-nintendo-switch-2",{"id":252,"slug":253,"title":254,"dek":255,"body_md":256,"tags_json":257,"published_at":258,"created_at":259,"updated_at":260,"status":91,"review_note":92,"review_notes":261,"image_url":266,"persona_id":92,"persona_name":92,"section":13,"tags":267,"sources":269,"feedback":101,"feedback_at":92,"cost_usd":101,"total_tokens":101},2114,"gta-6-will-cost-80-when-pre-orders-open-june-25","GTA 6 Will Cost $80 When Pre-Orders Open June 25","Rockstar has priced Grand Theft Auto 6 at $80, with pre-orders going live at midnight on June 25th.","Rockstar has put a number on GTA 6: $80 at launch.\n\nThe company confirmed the price as pre-orders prepare to open at midnight on June 25th. That single data point is about all Rockstar has shared on the commercial side — no tiered editions, no battle pass details, no word on what a deluxe or collector's version might run. Just $80 for the base game, dropped with the brevity of a studio that knows it doesn't need a press tour.\n\nThe price matters because it sets a new floor for AAA expectations. Most major titles have already climbed to $70 this generation; $80 pushes that ceiling higher and gives every other major publisher a reference point to cite when their own prices creep up. If GTA 6 sells at volume — and it will — the $80 price tag becomes the new normal, not an outlier.\n\nFor a game this anticipated, Rockstar could probably charge more and still move units. Whether players feel the same way after they've finished it is a different question.","[\"gaming\",\"gta-6\",\"rockstar\",\"pricing\"]","2026-06-24T11:40:03.000Z","2026-06-24T12:41:30.775Z","2026-06-24T12:41:38.637Z",[262,264],{"id":219,"reviewer":220,"round":144,"reason":263,"status":146},"The pre-order date is stated twice ('June 25th at midnight' in paragraph one and again at the end of paragraph two), and the article lacks a closing line — it ends on a rhetorical question that reads as an unfinished editorial fragment rather than a resolved conclusion.",{"id":243,"reviewer":143,"round":244,"reason":265,"status":146},"Add the pre-order date ('June 25th at midnight') to the body — the source confirms it and readers need it, but the draft omits it entirely after the lede.","https:\u002F\u002Fcdn.xyz.onl\u002Farticle-images\u002Fgta-6-will-cost-80-when-pre-orders-open-june-25.webp",[13,268,183,185],"gta-6",[270],{"name":122,"url":271},"https:\u002F\u002Fwww.engadget.com\u002F2200483\u002Frockstar-reveals-gta-6-pricing-launch\u002F",{"id":273,"slug":274,"title":275,"dek":276,"body_md":277,"tags_json":278,"published_at":279,"created_at":280,"updated_at":281,"status":91,"review_note":92,"review_notes":282,"image_url":287,"persona_id":92,"persona_name":92,"section":13,"tags":288,"sources":290,"feedback":101,"feedback_at":92,"cost_usd":101,"total_tokens":101},1854,"steam-machine-starts-at-1049-as-valve-blames-component-costs","Steam Machine Starts at $1,049 as Valve Blames Component Costs","Valve's SteamOS gaming PC launches with a randomized reservation system and prices shaped by a year-long memory and storage cost surge.","Valve has priced its Steam Machine and opened a signup window — but most buyers will end up on a waitlist.\n\nThe Steam Machine comes in four configurations: a 512 GB model at $1,049, a 2 TB model at $1,349, and both with an optional Steam Controller bundled in for $79 extra — cheaper than the $99 standalone price. The 2 TB versions also include two magnetic faceplates in red fabric and walnut. Reservations are open now through June 25 at 10 a.m. Pacific, after which Valve will randomize the queue and notify buyers of their status. Valve hopes to fulfill reservations by year-end, but waitlisted customers could be looking at 2027 or later.\n\nThe prices are higher than Valve originally planned, and the company is unusually candid about why. \"Over the past year or so, that has changed quickly and significantly, most visibly for RAM and storage components,\" Valve says. Some parts became unavailable altogether \"at any price.\" The locked-in component prices reflect what Valve secured over the past six months — a distinction worth noting, because manufacturers have already warned of further cost increases as current stockpiles run dry. Valve also declined to subsidize the price with Steam revenue, arguing that selling hardware below cost is how closed platforms get built.\n\nValve's pricing logic is principled but leaves a trapdoor open: it already raised Steam Deck prices citing component costs and logistical challenges, and nothing in this announcement rules out the same move for the Steam Machine if the memory market worsens through the rest of the year.","[\"gaming\",\"hardware\",\"valve\",\"steam\"]","2026-06-22T17:00:00.000Z","2026-06-22T17:42:59.614Z","2026-06-22T17:43:06.743Z",[283,285],{"id":142,"reviewer":143,"round":144,"reason":284,"status":146},"The article states the bundle adds '$79' as a discount over the '$99 standalone price,' but the source shows the bundle price is $1,128 (512GB) or $1,428 (2TB) — meaning the controller adds exactly $79 to the base price, which is correct, but the article's phrasing implies the controller itself costs $79 in the bundle rather than that the bundle premium is $79; more critically, the article says the memory and storage crisis pushed costs 'over the past year' but the source specifically attributes",{"id":243,"reviewer":143,"round":244,"reason":286,"status":146},"Replace 'over the past six months' with 'over the past year or so' to match Valve's exact quote, and clarify that the six-month figure refers only to how recently components were secured at their locked-in prices — the source attributes the broader cost surge to 'the past year or so,' not six months.","https:\u002F\u002Fcdn.xyz.onl\u002Farticle-images\u002Fsteam-machine-starts-at-1049-as-valve-blames-component-costs.webp",[13,38,149,289],"steam",[291,293,295],{"name":125,"url":292},"https:\u002F\u002Fwww.pcgamer.com\u002Fhardware\u002Fgaming-pcs\u002Fsteam-machine-price\u002F",{"name":125,"url":294},"https:\u002F\u002Fwww.pcgamer.com\u002Fhardware\u002Fgaming-pcs\u002Fthe-steam-machine-is-the-biggest-victim-of-the-rampocalypse-to-date-and-thats-made-me-unreasonably-annoyed\u002F",{"name":119,"url":296},"https:\u002F\u002Fwww.theverge.com\u002Fgames\u002F953945\u002Fvalve-steam-machine-memory-component-crisis",{"id":298,"slug":299,"title":300,"dek":301,"body_md":302,"tags_json":303,"published_at":304,"created_at":305,"updated_at":306,"status":91,"review_note":92,"review_notes":307,"image_url":92,"persona_id":92,"persona_name":92,"section":13,"tags":312,"sources":316,"feedback":101,"feedback_at":92,"cost_usd":101,"total_tokens":101},1455,"roblox-adds-age-gated-account-tiers-amid-rising-safety-rules","Roblox Takes Its Age-Gated Tiers Global","The platform is applying age-based account restrictions worldwide, framing it as child safety but leaving open how well it will actually work.","Roblox is rolling out age-gated account tiers to its global user base, the company's newest move to manage what younger players can access on the platform.\n\nThe system groups accounts into tiers based on users' verified ages, applying different levels of access depending on which group a user falls into. The rollout is now worldwide. Roblox pitched the change as a child-safety measure - reasonable positioning for a platform where a substantial share of players are minors.\n\nTiered access is a structural approach: it limits exposure by design rather than relying on moderation to catch problems after they occur. Content filters and parental controls only work if parents enable them; age-gated tiers apply automatically. The real question is how rigorously Roblox verifies ages in the first place, and how much friction stands between a 12-year-old and a tier meant for older users.\n\nThis is, notably, the latest in a line of safety measures - which implies the prior ones did not fully solve the problem.","[\"roblox\",\"child safety\",\"age verification\"]","2026-06-16T15:25:13.000Z","2026-06-17T12:32:57.187Z","2026-06-19T13:17:17.453Z",[308,310],{"id":142,"reviewer":143,"round":144,"reason":309,"status":146},"Add a brief concluding paragraph that recaps the changes and their significance, and flesh out the regulator pressure with specific references or dates to strengthen newsworthiness.",{"id":243,"reviewer":143,"round":244,"reason":311,"status":146},"Add a concluding paragraph summarizing the new tiers and their impact, and include specific references or dates about regulatory pressure to strengthen newsworthiness.",[313,314,315],"roblox","child safety","age verification",[317],{"name":122,"url":318},"https:\u002F\u002Fwww.engadget.com\u002F2195339\u002Froblox-rolls-out-its-new-age-gated-account-tiers-globally\u002F",{"id":320,"slug":321,"title":322,"dek":323,"body_md":324,"tags_json":325,"published_at":326,"created_at":327,"updated_at":328,"status":91,"review_note":92,"review_notes":329,"image_url":330,"persona_id":92,"persona_name":92,"section":13,"tags":331,"sources":335,"feedback":101,"feedback_at":92,"cost_usd":101,"total_tokens":101},965,"ea-rolls-out-ingame-ad-platform-reaching-120-million-players","EA Turns 120 Million Players Into an Ad Audience","EA Advertising sells real-time brand placements inside Madden, EA SPORTS FC, and College Football, packaged for media buyers as a 120 million-player audience.","EA has formalized what was already baked into its sports games: selling ad space, at scale, to brands.\n\nThe company launched EA Advertising, a platform that lets brands buy dynamic, real-time placements inside titles including Madden NFL, EA SPORTS FC, and EA SPORTS College Football. Ads surface through stadium signage, digital boards, scoreboards, and broadcast-style overlays — formats designed to blend into the visual grammar of televised sport. EA is pitching advertisers on a claimed audience of more than 120 million players, which is the number doing the real selling here.\n\nSports games have carried stadium ads for decades, but making that inventory programmable and measurable turns cosmetic wallpaper into an actual media product. For brands trying to reach younger audiences who have largely abandoned linear TV, a captive gaming crowd is a plausible substitute — and EA controls both the content and the delivery pipe.\n\nEA describes the placements as \"natural\" integrations that fit seamlessly into gameplay. That is, of course, what every ad platform says before the ads get noticeably less seamless.","[\"gaming\",\"advertising\",\"ea sports\",\"in-game ads\"]","2026-06-15T17:35:01.000Z","2026-06-15T18:38:50.394Z","2026-06-18T13:27:03.490Z",[],"https:\u002F\u002Fcdn.xyz.onl\u002Farticle-images\u002Fea-rolls-out-ingame-ad-platform-reaching-120-million-players.webp",[13,332,333,334],"advertising","ea sports","in-game ads",[336,339],{"name":337,"url":338},"The Next Web","https:\u002F\u002Fthenextweb.com\u002Fnews\u002Fea-advertising-in-game-ads-platform-launch",{"name":340,"url":341},"Digital Trends","https:\u002F\u002Fwww.digitaltrends.com\u002Fgaming\u002Fea-just-launched-a-new-business-that-wants-to-sneak-ads-naturally-in-your-games\u002F",{"id":343,"slug":344,"title":345,"dek":346,"body_md":347,"tags_json":348,"published_at":349,"created_at":350,"updated_at":351,"status":91,"review_note":92,"review_notes":352,"image_url":355,"persona_id":92,"persona_name":92,"section":13,"tags":356,"sources":358,"feedback":101,"feedback_at":92,"cost_usd":101,"total_tokens":101},963,"xbox-reportedly-eyes-shutdown-of-compulsion-games-amid-restructuring","Xbox Loses Studio Head and Compulsion Games in One Week","New Xbox boss Asha Sharma warned of a company reset; now Craig Duncan is out and Compulsion Games may be closing.","Compulsion Games, the studio behind last year's South of Midnight, is reportedly being shut down. The head of Xbox Game Studios quit the same week.\n\nXbox Game Studios head Craig Duncan and chief of staff Louise O'Connor departed the company this week. Reports followed that Compulsion Games is being wound down, though Microsoft has not officially confirmed the closure. Studio leadership is said to be in negotiations over the team's fate, and at least one employee has already posted publicly that they're looking for work. Both developments follow a memo from new Xbox head Asha Sharma, who replaced longtime boss Phil Spencer in February, warning staff of a company \"reset\" and acknowledging that the division had \"over extended\" with its studio system.\n\nXbox has struggled for years to maintain a consistent release schedule, and losing a studio that produced a well-reviewed game last year makes that harder, not easier. More layoffs are expected, per Bloomberg, which means the development bench is likely to get thinner before it gets deeper.\n\nMeanwhile, Xbox is still teasing \"Project Helix,\" its next console, and sending branded merch to influencers. Hyping the box while shrinking the teams who make the games is a tension the new leadership hasn't explained.","[\"xbox\",\"gaming\",\"layoffs\",\"microsoft\"]","2026-06-15T17:08:35.000Z","2026-06-15T17:41:21.846Z","2026-06-18T13:26:23.002Z",[353],{"id":142,"reviewer":143,"round":144,"reason":354,"status":146},"The article treats speculative reports as confirmed facts; verify the closure with a reliable source, tone down definitive language, add concrete dates and context, and ensure no invented details.","https:\u002F\u002Fcdn.xyz.onl\u002Farticle-images\u002Fxbox-reportedly-eyes-shutdown-of-compulsion-games-amid-restructuring.webp",[167,13,357,166],"layoffs",[359,361],{"name":119,"url":360},"https:\u002F\u002Fwww.theverge.com\u002Fgames\u002F949964\u002Fxbox-compulsion-games-closure-craig-duncan-departure",{"name":205,"url":362},"https:\u002F\u002Fmashable.com\u002Ftech\u002Fmicrosoft-xbox-game-studios-layoffs-compulsion-shut-down",{"id":364,"slug":365,"title":366,"dek":367,"body_md":368,"tags_json":369,"published_at":370,"created_at":371,"updated_at":372,"status":91,"review_note":92,"review_notes":373,"image_url":374,"persona_id":92,"persona_name":92,"section":13,"tags":375,"sources":379,"feedback":101,"feedback_at":92,"cost_usd":101,"total_tokens":101},948,"anbernic-adds-official-spare-parts-for-its-handhelds","Anbernic Opens a Repair Parts Store for Its Handheld Consoles","Anbernic now sells spare screens, joysticks, batteries, motherboards, and buttons, putting basic self-repair within reach for its handheld owners.","Anbernic is selling replacement parts for its handheld gaming systems - screens, joysticks, batteries, motherboards, and buttons available for direct purchase.\n\nThe Chinese manufacturer, known for its budget retro emulation handhelds, has launched a spare parts catalog covering its device lineup. Customers can now order individual components rather than replacing a whole unit when something breaks. The catalog covers the most failure-prone parts: displays, analog sticks, batteries, buttons, and full motherboards. The company made this move without much fanfare.\n\nThis matters because Anbernic sells to buyers who expect to use a handheld for years - people who would rather fix than toss. Offering parts extends product life, reduces e-waste, and builds the kind of brand loyalty that \"just buy another one\" never earns. Valve made a similar call with the Steam Deck, partnering with iFixit to supply components and repair guides, and that decision became a genuine selling point in a crowded market.\n\nThe less idealistic read: parts sales mean Anbernic collects revenue from the same device twice. That's not cynicism - it's just how repair economics work, and it's still better than the landfill.","[\"gaming\",\"handheld\",\"right-to-repair\",\"anbernic\"]","2026-06-15T14:38:26.000Z","2026-06-15T15:39:06.240Z","2026-06-18T13:11:42.186Z",[],"https:\u002F\u002Fcdn.xyz.onl\u002Farticle-images\u002Fanbernic-adds-official-spare-parts-for-its-handhelds.webp",[13,376,377,378],"handheld","right-to-repair","anbernic",[380],{"name":381,"url":382},"PCMag","https:\u002F\u002Fwww.pcmag.com\u002Fnews\u002Fanbernic-now-offers-replacement-parts-for-its-handheld-gaming-systems",{"id":384,"slug":385,"title":386,"dek":387,"body_md":388,"tags_json":389,"published_at":390,"created_at":391,"updated_at":392,"status":91,"review_note":393,"review_notes":394,"image_url":407,"persona_id":92,"persona_name":92,"section":13,"tags":408,"sources":411,"feedback":101,"feedback_at":92,"cost_usd":101,"total_tokens":101},723,"valve-stops-restocking-physical-steam-cards-after-fraud-surge","Valve Pulls Physical Steam Gift Cards, Blaming Scam Abuse","Valve will stop restocking physical Steam gift cards once retail inventory sells through, citing their chronic role as a tool for consumer fraud.","Valve is winding down physical Steam gift cards, and scammers are why.\n\nOnce existing retail stock sells through, Valve will not reorder. The company's move follows years of physical gift cards being weaponized in fraud schemes — tech support scams, grandparent scams, romance scams — where victims are pressured into buying cards at a store and reading the codes to someone impersonating Microsoft, the IRS, or a stranded relative. Digital codes sold through Steam's own storefront are unaffected. The change hits brick-and-mortar retail only.\n\nPhysical gift cards have long been fraud's preferred payment rail because redemptions are nearly impossible to reverse. Removing them from the equation closes a real attack surface. The cost, though, is genuine: unbanked users, teenagers without debit cards, and anyone who preferred paying cash at a convenience store just lost the simplest on-ramp to Steam's catalog. \"We stopped selling them because of scammers\" is a legitimate reason — it just lands differently depending on which side of a bank account you're on.\n\nApple, Google, and most major gaming platforms still sell physical gift cards at retail. Whether Valve's decision marks the start of an industry shift or stays an isolated call depends on how much fraud liability the remaining platforms are willing to keep absorbing — and whether their legal teams have been watching Valve's.","[\"gaming\",\"fraud\",\"valve\",\"gift-cards\"]","2026-06-11T16:19:32.000Z","2026-06-11T16:52:41.755Z","2026-06-18T10:54:36.340Z","Add the exact date of Valve's announcement, include a direct quote or statement from Valve’s blog, and provide any available numbers on the fraud scale or cards affected; remove speculative language about industry trends.",[395,398,400,404],{"id":142,"reviewer":143,"round":144,"reason":396,"status":397},"Add concrete details such as when Valve made the announcement, any statements from Valve, figures on fraud incidence or impact, and avoid speculative language about industry trends.","open",{"id":243,"reviewer":143,"round":244,"reason":399,"status":397},"Add concrete details such as the exact date of Valve's announcement, any direct statements or quotes from Valve, and any available figures on how many cards were affected or the scale of the fraud to avoid speculative language.",{"id":401,"reviewer":143,"round":402,"reason":403,"status":397},"editor-r3",3,"Add concrete details such as any figures on the scale of fraud or number of cards affected, and include a direct quote or statement from Valve rather than a generic spokesperson comment.",{"id":405,"reviewer":143,"round":406,"reason":393,"status":397},"editor-r4",4,"https:\u002F\u002Fcdn.xyz.onl\u002Farticle-images\u002Fvalve-stops-restocking-physical-steam-cards-after-fraud-surge.webp",[13,409,149,410],"fraud","gift-cards",[412],{"name":128,"url":413},"https:\u002F\u002Fwww.techradar.com\u002Fgaming\u002Fgreat-job-scammers-valve-is-officially-done-with-steam-physical-gift-cards-thanks-to-fraudsters-and-it-could-be-the-start-of-a-frustrating-trend",{"id":415,"slug":416,"title":417,"dek":418,"body_md":419,"tags_json":420,"published_at":421,"created_at":422,"updated_at":423,"status":91,"review_note":92,"review_notes":424,"image_url":425,"persona_id":92,"persona_name":92,"section":13,"tags":426,"sources":428,"feedback":101,"feedback_at":92,"cost_usd":101,"total_tokens":101},711,"xbox-execs-call-for-brand-reset-after-profit-margin-falls-to-3","Xbox Spent $89 Billion on Gaming and Still Lost Ground","New Xbox CEO Asha Sharma and Studios chief Matt Booty admitted the division is earning 3% margins after spending nearly $90 billion on gaming.","Microsoft's gaming division is running on a 3% profit margin, revenues are down nearly $500 million from five years ago, and the company is finally saying so out loud.\n\nXbox CEO Asha Sharma and Studios chief Matt Booty sent a memo to employees Wednesday, published publicly on Xbox Wire, declaring a wholesale \"Xbox reset.\" The message describes the division as \"over extended,\" attributing the strain to the $69 billion Activision acquisition layered on top of $20 billion in additional deals, platform investments, and hardware subsidies over the past five years. That 3% margin is below the game industry average and far short of the 30% Microsoft is reportedly targeting across its businesses. Despite roughly $89 billion spent on gaming, revenues have still fallen nearly $500 million compared to five years ago.\n\nThe public candor is notable. Microsoft spent years framing Xbox as a long-term growth play, leaning on Game Pass subscriber counts and multi-platform expansion to tell a story about the future. This memo is the income statement's rebuttal to all of that. If the Activision deal was supposed to transform Xbox's competitive position, it has not yet shown up in the margins.\n\nSharma took the CEO role just 100 days ago, replacing long-serving executive Phil Spencer. Calling something a \"reset\" is the easy part; explaining what actually changes next is the harder one.","[\"xbox\",\"microsoft\",\"gaming\",\"acquisitions\"]","2026-06-11T13:56:30.000Z","2026-06-11T15:23:34.511Z","2026-06-18T10:45:05.087Z",[],"https:\u002F\u002Fcdn.xyz.onl\u002Farticle-images\u002Fxbox-execs-call-for-brand-reset-after-profit-margin-falls-to-3.webp",[167,166,13,427],"acquisitions",[429],{"name":188,"url":430},"https:\u002F\u002Farstechnica.com\u002Fgaming\u002F2026\u002F06\u002Fthis-cannot-continue-xbox-leaders-lay-out-hard-truths-behind-sagging-brand\u002F",{"id":432,"slug":433,"title":434,"dek":435,"body_md":436,"tags_json":437,"published_at":438,"created_at":439,"updated_at":440,"status":91,"review_note":92,"review_notes":441,"image_url":442,"persona_id":92,"persona_name":92,"section":13,"tags":443,"sources":448,"feedback":101,"feedback_at":92,"cost_usd":101,"total_tokens":101},660,"kingdom-hearts-4-trailer-adds-new-worlds-confirms-next-gen-platforms","Kingdom Hearts 4 Confirms Hercules and Elemental Worlds, No Date","A new trailer locks in two Disney worlds and a four-platform release, but Square Enix still won't say when KH4 actually ships.","Square Enix put out a Kingdom Hearts 4 trailer with two confirmed Disney worlds and a release date conspicuously absent.\n\nThe trailer revealed worlds based on Hercules and Elemental, the 2023 Pixar film, expanding KH4's confirmed IP roster beyond the animated classics. The game is coming to PlayStation 5, Xbox Series X, PC, and Nintendo Switch 2. That platform list covers the full current-generation spread — Nintendo's new hardware included. Square Enix did not name a release window.\n\nThe Switch 2 addition is the most concrete signal here: it puts KH4 in the same multi-platform tier as the biggest releases of this cycle rather than treating Nintendo's platform as a scaled-down afterthought. Pulling Elemental into the mix also suggests Square Enix is drawing from Pixar's recent catalog, not just the Disney vault, which widens the creative palette considerably.\n\nA trailer that confirms worlds and platforms but no date is a particular kind of announcement — enough to keep the conversation going, not enough to hold anyone to a timeline.","[\"kingdom-hearts\",\"square-enix\",\"disney\",\"nintendo-switch-2\"]","2026-06-11T02:00:00.000Z","2026-06-11T02:24:51.024Z","2026-06-18T10:06:22.744Z",[],"https:\u002F\u002Fcdn.xyz.onl\u002Farticle-images\u002Fkingdom-hearts-4-trailer-adds-new-worlds-confirms-next-gen-platforms.webp",[444,445,446,447],"kingdom-hearts","square-enix","disney","nintendo-switch-2",[449],{"name":128,"url":450},"https:\u002F\u002Fwww.techradar.com\u002Fgaming\u002Fnintendo-switch\u002Fkingdom-hearts-4-trailer-teases-hercules-and-elemental-worlds-but-i-wish-it-had-included-a-release-date",{"id":452,"slug":453,"title":454,"dek":455,"body_md":456,"tags_json":457,"published_at":458,"created_at":459,"updated_at":460,"status":91,"review_note":92,"review_notes":461,"image_url":462,"persona_id":92,"persona_name":92,"section":13,"tags":463,"sources":465,"feedback":101,"feedback_at":92,"cost_usd":101,"total_tokens":101},464,"nintendo-announces-ocarina-of-time-remake-for-switch-2","Ocarina of Time Remake Confirmed for Switch 2","Nintendo announced the Zelda remake at a June Direct, promising a 2026 release and very little else.","Nintendo is remaking The Legend of Zelda: Ocarina of Time for Switch 2, with a 2026 launch window and almost no other details.\n\nThe announcement came during a Nintendo Direct in June 2026 — a title card, a window, and a line about more details coming \"in the future.\" No gameplay, no price, no month on the calendar. It's the franchise's first major new release since Echoes of Wisdom in 2024, which starred Princess Zelda rather than Link and followed Tears of the Kingdom in 2023. Both of those open-world titles already received Switch 2 upgrade versions when the new console launched, giving Nintendo's newest hardware a strong back-catalog foundation from day one.\n\nOcarina of Time, the 1998 Nintendo 64 classic, carries genuine cultural weight — not just a beloved game but a touchstone that defined 3D action-adventure design for a generation. A full remake rather than a remaster suggests real development investment, not a texture-upscale job. It also fits a pattern: Switch 2 is shaping up as a console where Nintendo leans heavily on nostalgia IP alongside new hardware to fill its release calendar.\n\nA \"2026\" window announced in June with no further details is doing a lot of lifting — \"more information in the future\" is Nintendo's way of saying the game is real and the marketing plan is not.","[\"gaming\",\"nintendo\",\"zelda\",\"switch-2\"]","2026-06-09T14:56:48.000Z","2026-06-09T15:36:44.762Z","2026-06-18T07:32:15.273Z",[],"https:\u002F\u002Fcdn.xyz.onl\u002Farticle-images\u002Fnintendo-announces-ocarina-of-time-remake-for-switch-2.webp",[13,223,464,224],"zelda",[466],{"name":119,"url":467},"https:\u002F\u002Fwww.theverge.com\u002Fgames\u002F945745\u002Fnintendo-zelda-ocarina-of-time-remake-direct-june-2026",{"id":469,"slug":470,"title":471,"dek":472,"body_md":473,"tags_json":474,"published_at":475,"created_at":476,"updated_at":477,"status":91,"review_note":92,"review_notes":478,"image_url":479,"persona_id":92,"persona_name":92,"section":13,"tags":480,"sources":484,"feedback":101,"feedback_at":92,"cost_usd":101,"total_tokens":101},435,"ninja-theory-scraps-project-mara-its-abandoned-horror-project","Ninja Theory Shelves Project Mara Six Years After Reveal","The Hellblade studio quietly canceled its psychological horror project, announced in 2020, with no explanation given.","Ninja Theory has canceled Project Mara, a psychological horror game the studio announced six years ago and never shipped.\n\nThe Microsoft-owned developer behind Hellblade confirmed it is no longer working on Project Mara, which it first announced in 2020. The game was described as a psychological horror experience. No release date was ever set, and no explanation for the cancellation was offered.\n\nFor a studio that built its reputation on psychological horror done well, Project Mara looked like a logical extension of that work. Hellblade's handling of psychosis remains one of the more serious treatments of mental illness in mainstream gaming. Its cancellation leaves a gap in a thin genre and raises the familiar question of how much creative risk Microsoft is willing to absorb across a gaming portfolio it largely acquired rather than built.\n\nSix years, zero gameplay footage, and a quiet cancellation: at some point, \"in development\" just means \"not happening.\"","[\"ninja theory\",\"project mara\",\"game cancellation\",\"microsoft\"]","2026-06-09T05:59:27.000Z","2026-06-09T06:12:16.578Z","2026-06-18T06:58:32.061Z",[],"https:\u002F\u002Fcdn.xyz.onl\u002Farticle-images\u002Fninja-theory-scraps-project-mara-its-abandoned-horror-project.webp",[481,482,483,166],"ninja theory","project mara","game cancellation",[485],{"name":122,"url":486},"https:\u002F\u002Fwww.engadget.com\u002F2190214\u002Fninja-theory-cancels-project-mara\u002F",{"id":488,"slug":489,"title":490,"dek":491,"body_md":492,"tags_json":493,"published_at":494,"created_at":495,"updated_at":496,"status":91,"review_note":92,"review_notes":497,"image_url":498,"persona_id":92,"persona_name":92,"section":13,"tags":499,"sources":503,"feedback":101,"feedback_at":92,"cost_usd":101,"total_tokens":101},401,"control-resonant-swaps-guns-for-swords-at-summer-games-fest-demo","Control Resonant Bets the Franchise on New Combat","Remedy's Control sequel ditches gunplay for hack-and-slash combat, and early demo impressions suggest the experiment is still finding its footing.","Control Resonant, the follow-up to Remedy's acclaimed 2019 supernatural shooter, is swapping guns for blades.\n\nShown at Summer Game Fest this month, the game departs from the original Control's core formula - a service pistol augmented by telekinetic powers - in favor of melee-focused hack-and-slash combat. Hands-on time with an early demo found the concept interesting but the execution unconvincing. The design pivot is real and significant: where the original built its identity around a specific feel of gunplay fused with supernatural abilities, Resonant appears to be building from a different foundation entirely.\n\nThat choice carries genuine risk. Control's audience connected with it precisely because of that gun-and-powers feel - iterating on the formula, as Remedy did with Alan Wake 2, is one thing; replacing it wholesale is another. Genre shifts mid-franchise are notoriously hard to land: they can reinvent a series or simply confuse the people who made the original a hit.\n\nEarly demos at summer showcases are rough cuts, and games routinely ship better than they play in June. But \"interesting concept, not sold yet\" is the honest read - and that gap between concept and conviction is exactly what the next year of development has to close.","[\"gaming\",\"remedy\",\"control-resonant\",\"summer-game-fest\"]","2026-06-08T15:45:15.000Z","2026-06-08T16:11:44.777Z","2026-06-18T06:21:54.206Z",[],"https:\u002F\u002Fcdn.xyz.onl\u002Farticle-images\u002Fcontrol-resonant-swaps-guns-for-swords-at-summer-games-fest-demo.webp",[13,500,501,502],"remedy","control-resonant","summer-game-fest",[504],{"name":381,"url":505},"https:\u002F\u002Fwww.pcmag.com\u002Fnews\u002Fcontrol-resonant-summer-game-fest",{"id":507,"slug":508,"title":509,"dek":510,"body_md":511,"tags_json":512,"published_at":513,"created_at":514,"updated_at":515,"status":91,"review_note":92,"review_notes":516,"image_url":517,"persona_id":92,"persona_name":92,"section":13,"tags":518,"sources":520,"feedback":101,"feedback_at":92,"cost_usd":101,"total_tokens":101},397,"nintendo-direct-set-for-june-9","Nintendo Direct Lands June 9","Nintendo confirmed a Direct for the following day, its preferred channel for game reveals, with no agenda released and about 24 hours of lead time.","Nintendo has a Direct scheduled for June 9.\n\nThe company confirmed the presentation with roughly 24 hours' notice — a window that has become something of a Nintendo trademark. Directs are the company's main broadcast format for upcoming games, DLC, and the occasional hardware announcement, and they have largely supplanted the sprawling live press conferences the industry once ran at E3 and similar events. No runtime or topic list was released alongside the announcement.\n\nThe minimal lead time is a deliberate posture. It limits the speculation cycle Nintendo would otherwise have to manage, and it keeps the company from having to deny or deflect rumors ahead of the stream. Sony and Microsoft have generally leaned into longer pre-announcement windows with dedicated showcase events; Nintendo keeps its schedule opaque until close to air.\n\nDirects range from landmark franchise reveals to quiet slates of release date confirmations. There is no reliable signal ahead of time for which kind this will be.","[\"nintendo\",\"gaming\",\"gaming-events\"]","2026-06-08T14:13:40.000Z","2026-06-08T15:16:21.926Z","2026-06-18T06:18:25.401Z",[],"https:\u002F\u002Fcdn.xyz.onl\u002Farticle-images\u002Fnintendo-direct-set-for-june-9.webp",[223,13,519],"gaming-events",[521],{"name":122,"url":522},"https:\u002F\u002Fwww.engadget.com\u002F2189415\u002Fthe-next-nintendo-direct-is-scheduled-for-june-9\u002F",{"id":524,"slug":525,"title":526,"dek":527,"body_md":528,"tags_json":529,"published_at":530,"created_at":531,"updated_at":532,"status":91,"review_note":92,"review_notes":533,"image_url":534,"persona_id":92,"persona_name":92,"section":13,"tags":535,"sources":537,"feedback":101,"feedback_at":92,"cost_usd":101,"total_tokens":101},387,"gears-of-war-e-day-and-clockwork-revolution-go-xbox-console-exclusive","Xbox Bets on Exclusivity Again With Gears and Clockwork Revolution","After years of releasing Xbox titles on PlayStation, Microsoft is locking two upcoming first-party games to its own console and PC ecosystem.","Microsoft has confirmed that Gears of War: E-Day and Clockwork Revolution will be Xbox console exclusives, coming to Xbox hardware and Windows PC but not PlayStation.\n\nAfter spending the better part of two years shipping formerly exclusive titles to rival platforms - Sea of Thieves, Hi-Fi Rush, and Pentiment among them - Microsoft is drawing a clearer line, at least for these two. Both games come from internal studios: The Coalition is building Gears of War: E-Day, a prequel to the original Gears, while inXile Entertainment is developing Clockwork Revolution, a steampunk action-RPG. Game Pass subscribers will get both included at launch. Sony's platform is not in the plan.\n\nThe multiplatform pivot cost Xbox something harder to recover than revenue: a reason for the console to exist. When major releases land on PlayStation anyway, the hardware becomes a costly Game Pass box. Locking two tentpole titles to Xbox is Microsoft's clearest signal yet that it still wants a justification for its console business.\n\nTwo games is a modest flag to plant. Microsoft has announced strategy shifts before that quietly faded; the real test is whether the next dozen releases hold the same line or drift back to PlayStation when the subscriber numbers look more attractive.","[\"gaming\",\"xbox\",\"microsoft\",\"game pass\"]","2026-06-08T10:33:29.000Z","2026-06-08T13:11:22.907Z","2026-06-18T06:06:22.028Z",[],"https:\u002F\u002Fcdn.xyz.onl\u002Farticle-images\u002Fgears-of-war-e-day-and-clockwork-revolution-go-xbox-console-exclusive.webp",[13,167,166,536],"game pass",[538],{"name":340,"url":539},"https:\u002F\u002Fwww.digitaltrends.com\u002Fgaming\u002Fthe-return-of-xbox-exclusives-starts-with-gears-of-war-and-clockwork-revolution\u002F",{"id":541,"slug":542,"title":543,"dek":544,"body_md":545,"tags_json":546,"published_at":547,"created_at":548,"updated_at":549,"status":91,"review_note":92,"review_notes":550,"image_url":551,"persona_id":92,"persona_name":92,"section":13,"tags":552,"sources":555,"feedback":101,"feedback_at":92,"cost_usd":101,"total_tokens":101},375,"xbox-launches-limited-edition-green-series-x-for-25th-anniversary","Xbox Turns 25 with a Translucent Green Series X","Microsoft's limited-edition X25 console wraps a Series X in see-through green nostalgia — a birthday stunt aimed squarely at collectors.","Microsoft is marking Xbox's 25th anniversary with a limited-edition Series X console finished in translucent green, a direct callback to the platform's original color identity.\n\nThe Xbox Series X25 ships with a matching controller, both wrapped in a see-through green shell that leans into the translucent plastic aesthetic that defined late-1990s and early-2000s consumer electronics. Microsoft has not disclosed how many units will be produced or at what price. The original Xbox launched in 2001, putting the 25-year mark squarely in 2026 and giving the company a clean hook for the limited run.\n\nNostalgia hardware sells, and Microsoft is well aware of it. Translucent cases had a genuine cultural moment at Xbox's launch - Apple had just popularized the look with the iMac, Nintendo was shipping the Game Boy Color and N64 \"Funtastic\" lineup in candy-colored see-through shells, and the original Xbox's green-and-black palette became one of gaming's more recognizable identities. Packaging that aesthetic into a modern box is a low-cost way to generate press and move units to collectors who very likely own a Series X already.\n\nIt's a solid birthday cake for a platform that spent much of its first decade being told it was losing the console wars - though \"limited edition\" almost always ends up meaning \"priced for resale the afternoon it sells out.\"","[\"xbox\",\"gaming hardware\",\"microsoft\",\"limited edition\"]","2026-06-07T22:00:47.000Z","2026-06-07T23:09:53.131Z","2026-06-18T05:55:19.977Z",[],"https:\u002F\u002Fcdn.xyz.onl\u002Farticle-images\u002Fxbox-launches-limited-edition-green-series-x-for-25th-anniversary.webp",[167,553,166,554],"gaming hardware","limited edition",[556],{"name":340,"url":557},"https:\u002F\u002Fwww.digitaltrends.com\u002Fgaming\u002Fxbox-is-celebrating-25-years-with-a-translucent-green-special-edition-series-x-console\u002F",{"id":559,"slug":560,"title":561,"dek":562,"body_md":563,"tags_json":564,"published_at":565,"created_at":566,"updated_at":567,"status":91,"review_note":92,"review_notes":568,"image_url":569,"persona_id":92,"persona_name":92,"section":13,"tags":570,"sources":574,"feedback":101,"feedback_at":92,"cost_usd":101,"total_tokens":101},373,"signet-city-announced-as-new-fungalpunk-rpg","Citizen Sleeper Creator's Next Game Casts You as a Fungal Parasite","Signet City puts players inside a fungal parasite moving through a collapsing city, the next project from Citizen Sleeper creator Gareth Damian Martin.","Gareth Damian Martin, the developer behind Citizen Sleeper, has announced a new RPG called Signet City, in which players inhabit a fungal parasite moving through a dying city.\n\nMartin revealed the project this week with a brief premise: Signet City is a \"fungalpunk\" RPG set in a failing urban environment, and players are the parasite itself, not a human navigating its effects. No release window, platforms, or gameplay footage have been shared. The announcement is a name, a genre tag, and a central concept.\n\nCitizen Sleeper earned its reputation by making alienation mechanical. You played a digital mind leased into a body it did not own, and the dice tracked how fast you were deteriorating. The pattern here is legible: Martin keeps returning to protagonists that exist outside normal human experience and builds games around what that actually costs. A parasitic organism consuming a dying city is a logical, if grimmer, extension of that project.\n\n\"Fungalpunk\" will either crystallize into a real genre tag or remain a one-developer coinage. Martin may be the only person positioned to decide which.","[\"rpg\",\"indie games\",\"citizen sleeper\",\"gaming\"]","2026-06-07T20:30:00.000Z","2026-06-07T21:09:59.081Z","2026-06-18T05:53:55.244Z",[],"https:\u002F\u002Fcdn.xyz.onl\u002Farticle-images\u002Fsignet-city-announced-as-new-fungalpunk-rpg.webp",[571,572,573,13],"rpg","indie games","citizen sleeper",[575,577],{"name":122,"url":576},"https:\u002F\u002Fwww.engadget.com\u002F2186591\u002Fsignet-city-is-a-new-fungalpunk-rpg-from-the-creator-of-citizen-sleeper\u002F",{"name":122,"url":578},"https:\u002F\u002Fwww.engadget.com\u002F2198793\u002Ffungalpunk-rpg-signet-city-isnt-afraid-to-be-weird-and-political\u002F",{"id":580,"slug":581,"title":582,"dek":583,"body_md":584,"tags_json":585,"published_at":586,"created_at":587,"updated_at":588,"status":91,"review_note":589,"review_notes":590,"image_url":591,"persona_id":92,"persona_name":92,"section":13,"tags":592,"sources":595,"feedback":101,"feedback_at":92,"cost_usd":101,"total_tokens":101},372,"summer-game-fest-2026-leans-on-exclusives-as-publishers-dodge-gta-vi","At Summer Game Fest, Sony and Microsoft Bet on the Old Playbook","Both console makers used the annual showcase to recommit to exclusives and single-player titles, while the industry's harder problems went unspoken.","Summer Game Fest 2026 closed with Sony and Microsoft both signaling a return to exclusive games and single-player blockbusters.\n\nThe nearly week-long event arrived during a rough stretch for the games industry, but the keynotes weren't interested in addressing that. Both companies used their showcase slots to reaffirm a focus on exclusive titles and big-budget single-player releases — a deliberate pivot away from the live-service strategies both have leaned on in recent years. Hardware price hikes and the broader chaos in the live-service space went unacknowledged from the main stage. Publishers, for their part, timed their announcements carefully to avoid competing with Grand Theft Auto VI — a game that wasn't even at the event.\n\nThe simultaneous pivot by both Sony and Microsoft matters. When the two dominant console platforms reach the same conclusion at the same showcase, it reads less like coincidence and more like a quiet verdict on years spent chasing subscriptions and cross-platform strategies. The live-service model is clearly in trouble; nobody on the main stage was going to say so directly.\n\nGTA VI didn't show up to Summer Game Fest. It still organized the entire event's scheduling calendar.","[\"gaming\",\"sony\",\"microsoft\",\"gta-vi\"]","2026-06-07T18:45:33.000Z","2026-06-07T19:31:40.159Z","2026-06-18T05:52:19.994Z","Add concrete details (specific game titles, dates, quoted remarks, and any numbers) instead of vague generalities, and ensure claims are directly supported by the source.",[],"https:\u002F\u002Fcdn.xyz.onl\u002Farticle-images\u002Fsummer-game-fest-2026-leans-on-exclusives-as-publishers-dodge-gta-vi.webp",[13,593,166,594],"sony","gta-vi",[596],{"name":119,"url":597},"https:\u002F\u002Fwww.theverge.com\u002Fentertainment\u002F945445\u002Fsummer-game-fest-2026-biggest-stories",{"id":599,"slug":600,"title":601,"dek":602,"body_md":603,"tags_json":604,"published_at":605,"created_at":606,"updated_at":607,"status":91,"review_note":92,"review_notes":608,"image_url":609,"persona_id":92,"persona_name":92,"section":13,"tags":610,"sources":613,"feedback":101,"feedback_at":92,"cost_usd":101,"total_tokens":101},357,"valves-gamenetworkingsockets-p2p-layer-offline-for-weeks","Valve's P2P Networking Has Been Broken for Two Months","A GitHub issue against Valve's GameNetworkingSockets library reports a peer-to-peer outage that has gone without public acknowledgment from Valve.","A bug report filed against Valve's networking library says peer-to-peer connectivity has been broken for more than two months — and counting.\n\nThe issue was opened on Valve's GameNetworkingSockets repository on GitHub, where it documented an ongoing failure in the library's P2P networking layer. GameNetworkingSockets is Valve's open-source networking stack, used to handle Steam connections and made available to developers building multiplayer games on top of it. The report surfaced on Hacker News in early June, where it attracted modest attention — a sign the problem has been quietly affecting developers without generating much public pressure on Valve itself.\n\nFor multiplayer games that rely on P2P connections rather than dedicated servers, a broken networking layer isn't a minor inconvenience: it is the difference between a game that works and one that doesn't. Smaller studios often choose P2P architectures specifically to avoid the cost of running servers, which makes them more exposed to upstream breakage like this. A two-month window without a visible fix or official acknowledgment is a long time in software terms.\n\nValve publishes developer-facing infrastructure but doesn't always maintain a support posture to match. When a bug sits open for weeks in a critical library, the question isn't just whether a fix is coming — it's whether anyone with commit access is watching.","[\"valve\",\"networking\",\"gaming\",\"open-source\"]","2026-06-07T03:21:52.000Z","2026-06-07T04:08:38.500Z","2026-06-18T05:36:53.436Z",[],"https:\u002F\u002Fcdn.xyz.onl\u002Farticle-images\u002Fvalves-gamenetworkingsockets-p2p-layer-offline-for-weeks.webp",[149,611,13,612],"networking","open-source",[614],{"name":615,"url":616},"Hacker News","https:\u002F\u002Fgithub.com\u002FValveSoftware\u002FGameNetworkingSockets\u002Fissues\u002F398",{"id":618,"slug":619,"title":620,"dek":621,"body_md":622,"tags_json":623,"published_at":624,"created_at":625,"updated_at":626,"status":91,"review_note":92,"review_notes":627,"image_url":92,"persona_id":92,"persona_name":92,"section":13,"tags":628,"sources":629,"feedback":101,"feedback_at":92,"cost_usd":101,"total_tokens":101},316,"valve-says-new-steam-machine-and-steam-frame-will-ship-this-summer","Steam Machine and Steam Frame Are Coming This Summer","Valve announced both products in a developer blog post with no pricing attached, reviving a living-room PC concept that flopped a decade ago.","Valve is bringing back the Steam Machine and adding a new product called the Steam Frame, with both targeting a summer launch and no price tags in sight.\n\nThe announcement came via a developer-facing blog post — a heads-up to studios rather than a consumer reveal, and deliberately thin on detail. Valve disclosed no pricing for either product, which makes this feel more like an intent declaration than an actual launch plan. The Steam Machine concept dates to 2015, when Valve and a cluster of hardware partners tried to push Linux-based gaming PCs into living rooms; the category stalled, partners walked away, and the whole thing quietly died. The Steam Frame is new territory — its name implies some kind of chassis or form-factor play, but Valve has offered nothing beyond the name and a seasonal window.\n\nContext matters: Valve's hardware reputation is in a different place than it was eleven years ago. The Steam Deck proved the company can ship hardware people actually buy and use, and it pulled SteamOS into a state worth building on. A Steam Machine backed by a mature SteamOS and a larger library of Linux-compatible titles is a genuinely stronger proposition than the original. The Steam Frame is the bigger unknown — a product without a category explanation is either a smart tease or a sign the pitch isn't ready yet.\n\nAnnouncing to developers with no consumer price is a classic Valve move: manufacture anticipation, keep options open, and let the internet speculate. Whether the summer window holds is a separate question entirely.","[\"gaming\",\"steam\",\"hardware\",\"valve\"]","2026-06-05T13:46:01.000Z","2026-06-05T14:10:13.021Z","2026-06-18T04:55:35.566Z",[],[13,289,38,149],[630],{"name":381,"url":631},"https:\u002F\u002Fwww.pcmag.com\u002Fnews\u002Fvalve-confirms-steam-machine-steam-frame-will-arrive-this-summer",{"id":633,"slug":634,"title":635,"dek":636,"body_md":637,"tags_json":638,"published_at":639,"created_at":640,"updated_at":641,"status":91,"review_note":92,"review_notes":642,"image_url":92,"persona_id":92,"persona_name":92,"section":13,"tags":643,"sources":646,"feedback":101,"feedback_at":92,"cost_usd":101,"total_tokens":101},295,"belkins-switch-2-charging-grip-promises-up-to-four-extra-hours","Belkin's $100 Switch 2 Grip Adds Battery Life and Better Ergonomics","A 10,000mAh magnetic battery pack and redesigned Joy-Con handles promise three to four extra hours of Switch 2 playtime for $99.99.","Belkin has a new $99.99 Charging Grip for the Switch 2 that attaches a 10,000mAh battery to the back of Nintendo's handheld and replaces the standard Joy-Con handles with nonslip alternatives.\n\nThe magnetic battery pack sticks to the rear of the Switch 2 and is rated for three to four extra hours of playtime, depending on what you're running. The grip itself gives the Joy-Con controllers more substantial, nonslip handles designed to reduce fatigue on longer sessions. It ships now in black, lilac, and olive green. Worth flagging: the magnets are for attachment only, as the Switch 2 does not support magnetic charging natively, so the battery routes power through the console's standard port.\n\nNintendo has not announced its own extended-battery grip for the Switch 2, which leaves room for exactly this kind of third-party product. A $99.99 grip is a direct argument that the console's base battery life is a real enough problem that owners will pay to extend it.\n\nAt that price, Belkin is asking you to spend roughly what a replacement Joy-Con pair costs, on a battery pack that also happens to improve your grip. Whether that math works depends almost entirely on how far you stray from an outlet.","[\"nintendo\",\"switch-2\",\"gaming-accessories\",\"belkin\"]","2026-06-04T16:00:00.000Z","2026-06-04T22:25:16.964Z","2026-06-18T04:36:10.045Z",[],[223,224,644,645],"gaming-accessories","belkin",[647],{"name":119,"url":648},"https:\u002F\u002Fwww.theverge.com\u002Ftech\u002F942617\u002Fbelkin-gaming-charging-grip-nintendo-switch-2-joy-con-controller",{"id":650,"slug":651,"title":652,"dek":653,"body_md":654,"tags_json":655,"published_at":656,"created_at":657,"updated_at":658,"status":91,"review_note":92,"review_notes":659,"image_url":92,"persona_id":92,"persona_name":92,"section":13,"tags":660,"sources":664,"feedback":101,"feedback_at":92,"cost_usd":101,"total_tokens":101},307,"corsair-adds-stream-deck-button-to-nightsword-v2-mouse","Corsair Folds Elgato Stream Deck Controls Into a Gaming Mouse","The Nightsword v2 Wireless SD adds a dedicated hotkey tied to Elgato's Stream Deck software, cutting the case for a second peripheral on your desk.","Corsair's new gaming mouse ships with a button that runs Elgato Stream Deck shortcuts, folding two peripherals into one.\n\nThe Nightsword v2 Wireless SD is a gaming mouse with a dedicated hotkey wired directly into Elgato's Stream Deck software. That button can trigger macros, switch scenes, control apps, or fire stream commands — the same actions most streamers currently handle on a separate Stream Deck device parked beside the keyboard. Corsair has owned Elgato since 2018, so the integration is less a technical feat than a long-overdue use of an eight-year-old acquisition. The \"SD\" in the product name is presumably not accidental.\n\nFor streamers and content creators who keep one hand on the mouse anyway, routing Stream Deck actions through a thumb button reduces desk clutter without a separate hardware purchase. It also makes Elgato's software ecosystem stickier for anyone already in the Corsair orbit — a modest but real consolidation play that the two brands haven't executed this directly before.\n\nOne dedicated button is still one dedicated button. Anyone who relies on a 15-key Stream Deck panel for scene switching, lighting, and sound effects isn't collapsing that workflow into a single click. This reads better as a gateway product than a replacement for the real thing.","[\"gaming\",\"streaming\",\"peripherals\",\"elgato\"]","2026-06-04T11:37:24.000Z","2026-06-05T08:29:40.004Z","2026-06-18T04:47:25.491Z",[],[13,661,662,663],"streaming","peripherals","elgato",[665],{"name":340,"url":666},"https:\u002F\u002Fwww.digitaltrends.com\u002Fgaming\u002Fcorsair-fitted-the-elgato-stream-decks-soul-into-a-hotkey-on-its-nightsword-v2-mouse\u002F",{"id":668,"slug":669,"title":670,"dek":671,"body_md":672,"tags_json":673,"published_at":674,"created_at":675,"updated_at":676,"status":91,"review_note":92,"review_notes":677,"image_url":92,"persona_id":92,"persona_name":92,"section":13,"tags":678,"sources":680,"feedback":101,"feedback_at":92,"cost_usd":101,"total_tokens":101},309,"nintendo-to-offer-eu-switch-2-with-replaceable-battery","Nintendo Is Building a Replaceable-Battery Switch 2 for Europe","An EU regulation taking effect in February 2027 is forcing Nintendo to redesign its console for European buyers, a first for the company.","Nintendo is building a Europe-only Switch 2 variant with a battery you can swap yourself, and EU regulation is doing what years of consumer requests couldn't.\n\nThe company confirmed it is preparing a redesigned Switch 2 for the European market that will include a user-replaceable battery. The change is driven by an EU regulation, part of the bloc's broader right-to-repair push, that takes effect in February 2027. Nintendo's current hardware lineup, including the original Switch family, has always required a service center visit to address a degraded battery. The EU version changes that, though Nintendo hasn't said how the design will differ in practice.\n\nThis is regulation working as intended. Nintendo didn't volunteer this feature; Brussels extracted it. The same deadline applies to every consumer electronics maker selling into Europe, which means Apple, Sony, and the rest are quietly working through the same design problem. When a more repairable variant exists for one market, pressure tends to build for a global rollout — consumers notice when a better-built product is being withheld from them.\n\nFor now, buyers outside Europe get the sealed version. Enjoy your screwdrivers, Europe.","[\"gaming\",\"nintendo\",\"right-to-repair\",\"eu\"]","2026-06-04T07:20:53.000Z","2026-06-05T08:32:37.075Z","2026-06-18T04:49:20.328Z",[],[13,223,377,679],"eu",[681],{"name":340,"url":682},"https:\u002F\u002Fwww.digitaltrends.com\u002Fgaming\u002Fnintendo-is-redesigning-the-switch-2-so-you-can-replace-the-battery-yourself\u002F",{"id":684,"slug":685,"title":686,"dek":687,"body_md":688,"tags_json":689,"published_at":690,"created_at":691,"updated_at":692,"status":91,"review_note":92,"review_notes":693,"image_url":92,"persona_id":92,"persona_name":92,"section":13,"tags":694,"sources":696,"feedback":101,"feedback_at":92,"cost_usd":101,"total_tokens":101},283,"asus-rog-offers-600-24-karat-gold-keyboard-for-its-20th-anniversary","Asus ROG Marks 20 Years With a $600 24-Karat Gold Keyboard","The Azoth Extreme Edition 20 ships with a real 24-karat gold finish for $600, with a matching $260 mouse for those who want the full set.","Asus ROG is celebrating its 20th anniversary by selling a keyboard plated in 24-karat gold for $600.\n\nUnveiled at Computex 2026, the Azoth Extreme Edition 20 is the company's anniversary keyboard, finished in real gold and priced to match. Asus is pairing it with the Harpe II Extreme Edition 20 mouse at $260, giving buyers the option to gold-plate their entire setup for a combined $860. Both products carry the \"Extreme Edition 20\" branding to mark two decades of the Republic of Gamers line. Details on production quantities or availability windows weren't provided.\n\nGaming peripheral makers have long used anniversary editions as exercises in margin expansion — a gold finish is the logical endpoint of that tradition. At $600, the keyboard costs roughly what a mid-range graphics card costs, which draws a hard line between the player who needs a keyboard and the collector who wants one on a shelf.\n\nFor a brand built on the claim that serious players deserve serious hardware, a $600 gold keyboard is either a genuine collectible or a very expensive way to find out how much the ROG name is worth per gram.","[\"gaming\",\"hardware\",\"peripherals\",\"asus\"]","2026-06-03T19:56:44.000Z","2026-06-04T22:03:31.501Z","2026-06-18T04:24:07.216Z",[],[13,38,662,695],"asus",[697],{"name":381,"url":698},"https:\u002F\u002Fwww.pcmag.com\u002Fnews\u002Fasus-rog-20th-600-dollar-24-karat-gold-keyboard-computex-2026",{"id":700,"slug":701,"title":702,"dek":703,"body_md":704,"tags_json":705,"published_at":706,"created_at":707,"updated_at":708,"status":91,"review_note":92,"review_notes":709,"image_url":92,"persona_id":92,"persona_name":92,"section":13,"tags":710,"sources":714,"feedback":101,"feedback_at":92,"cost_usd":101,"total_tokens":101},246,"intels-arc-g3-extreme-powers-msis-new-handheld","Intel's Handheld Chip Could Beat AMD at Its Own Game","A hands-on preview of the MSI Claw 8 EX AI Plus suggests Intel's Arc G3 Extreme is a meaningful step up for portable gaming.","Intel's worst stretch in recent memory may be ending where you'd least expect it: in the palm of your hand.\n\nA reporter spent two hours with the MSI Claw 8 EX AI Plus, a handheld gaming PC running Intel's new Arc G3 Extreme chip on its 18A manufacturing process — the same node powering Panther Lake, Intel's foundry comeback. The verdict was direct: next-gen handhelds have finally arrived. The preview cited a genuine leap in both performance and battery life compared to the current generation, though full benchmarks were not part of the session.\n\nThe handheld gaming market has been AMD territory. The Steam Deck, ASUS ROG Ally, and Lenovo Legion Go all run AMD silicon, and Intel's earlier Claw hardware on Meteor Lake was widely regarded as a second-tier option. If the Arc G3 Extreme delivers at retail what it showed in two hours of preview time, Intel would have a rare category win at a moment when it has been losing ground on nearly every other front — laptops to Apple and Qualcomm, desktop gaming to AMD, and discrete graphics almost entirely.\n\nTwo hours with controlled preview hardware is not a benchmark. Intel has looked competitive before launch and disappointed after. But for a company that badly needs a win, a promising handheld chip is better than nothing.","[\"intel\",\"handheld gaming\",\"gaming hardware\",\"arc\"]","2026-06-02T19:56:02.000Z","2026-06-02T20:55:14.923Z","2026-06-18T03:38:44.325Z",[],[711,712,553,713],"intel","handheld gaming","arc",[715,717,719],{"name":119,"url":716},"https:\u002F\u002Fwww.theverge.com\u002Fgames\u002F941360\u002Fintel-arc-g3-extreme-msi-claw-next-gen-handheld-preview",{"name":381,"url":718},"https:\u002F\u002Fwww.pcmag.com\u002Fnews\u002Fintel-arc-g3-extreme-tested-fastest-pc-gaming-handheld-chip",{"name":205,"url":720},"https:\u002F\u002Fmashable.com\u002Ftech\u002Fintel-arc-g3-extreme-msi-claw-8-ex-ai-test",{"id":722,"slug":723,"title":724,"dek":725,"body_md":726,"tags_json":727,"published_at":728,"created_at":729,"updated_at":730,"status":91,"review_note":92,"review_notes":731,"image_url":732,"persona_id":92,"persona_name":92,"section":13,"tags":733,"sources":735,"feedback":144,"feedback_at":738,"cost_usd":101,"total_tokens":101},143,"acers-nitro-blaze-link-is-built-for-pc-streaming","Acer Nitro Blaze Link Is a Linux Streaming Handheld, Not a Steam Deck","Acer's new Nitro Blaze Link runs Linux but skips local game support entirely, positioning itself as a PC streaming companion with just 1GB of RAM.","Acer is entering the streaming handheld market with a device that has no interest in running games itself.\n\nThe Nitro Blaze Link, announced ahead of Computex, is due in Q4 2026. It sports a 7-inch 1920x1200 display, Wi-Fi 6, 1GB of LPDDR4 RAM, and 8GB of eMMC storage. Acer calls it a \"streaming-first handheld and companion device\" — meaning it leans on your PC to do the heavy lifting while you play elsewhere in the house. The Linux operating system is there to run a streaming client, not a game library.\n\nThe comparison that matters here is Logitech's G Cloud, an Android-based streaming handheld that launched at $350 with 4GB of RAM and 64GB of storage — and still struggled to find buyers at that price. Acer is making an even more spartan bet: strip the specs to the bone, keep the price low enough that the streaming-only tradeoff feels reasonable. Whether that math works depends entirely on what Acer charges, which it hasn't said yet.\n\nThe market for dedicated PC-streaming handhelds remains stubbornly niche. Most people who want to stream games away from their desk already own a phone, a tablet, or a Steam Deck that can handle the job. Acer will need a compelling price — and not a Logitech-sized one — to make the Blaze Link anything more than a curiosity at Computex.","[\"gaming\",\"hardware\",\"linux\",\"streaming\"]","2026-05-29T19:01:48.000Z","2026-05-30T09:03:39.953Z","2026-06-18T02:47:35.273Z",[],"https:\u002F\u002Fcdn.xyz.onl\u002Farticle-images\u002Facers-nitro-blaze-link-is-built-for-pc-streaming.webp",[13,38,734,661],"linux",[736],{"name":119,"url":737},"https:\u002F\u002Fwww.theverge.com\u002Fgames\u002F940091\u002Facer-nitro-blaze-link-linux-handheld","2026-06-01T02:19:04.088Z",{"id":740,"slug":741,"title":742,"dek":743,"body_md":744,"tags_json":745,"published_at":746,"created_at":747,"updated_at":748,"status":91,"review_note":92,"review_notes":749,"image_url":750,"persona_id":92,"persona_name":92,"section":13,"tags":751,"sources":755,"feedback":101,"feedback_at":92,"cost_usd":101,"total_tokens":101},153,"007-first-light-leans-into-stealth","007 First Light Proves IO Interactive Was Born for This Job","The Hitman studio applies its sandbox stealth formula to the Bond license, and the match is so obvious it's almost embarrassing it took this long.","IO Interactive, the studio behind the Hitman trilogy, has made the Bond game the franchise should have had years ago.\n\n007 First Light is a stealth-forward take on the Bond license from IO Interactive, the developers who spent a decade perfecting patient, systemic assassination across three Hitman games. Their approach (rewarding observation over reflex, silence over spectacle) translates to the spy genre with an ease that, in hindsight, seems almost inevitable. Bond is supposed to be an infiltrator, not a one-man army, and IO has always understood that distinction.\n\nThe franchise's licensed game history makes this release significant. Bond games spent nearly 30 years chasing the ghost of GoldenEye 007, mostly by recasting the character as a cover-shooter protagonist. IO's track record proves they understood the actual design problem: the most satisfying Hitman moments are quiet, planned, and witnessed by nobody. That is closer to what the Bond films have always implied 007 is capable of than anything most previous licensed games attempted.\n\nWhether the game survives its own licensing arrangements is the open question. Bond titles have quietly disappeared from digital storefronts when deals expired, taking years of players' libraries with them.","[\"gaming\",\"james bond\",\"io interactive\",\"stealth games\"]","2026-05-29T14:51:45.000Z","2026-06-01T03:28:15.164Z","2026-06-18T02:56:00.640Z",[],"https:\u002F\u002Fcdn.xyz.onl\u002Farticle-images\u002F007-first-light-leans-into-stealth.webp",[13,752,753,754],"james bond","io interactive","stealth games",[756],{"name":122,"url":757},"https:\u002F\u002Fwww.engadget.com\u002F2183631\u002F007-first-light-review\u002F",{"id":759,"slug":760,"title":761,"dek":762,"body_md":763,"tags_json":764,"published_at":765,"created_at":766,"updated_at":767,"status":91,"review_note":92,"review_notes":768,"image_url":769,"persona_id":92,"persona_name":92,"section":13,"tags":770,"sources":774,"feedback":101,"feedback_at":92,"cost_usd":101,"total_tokens":101},151,"lego-batman-leans-into-couch-co-op-for-summer","Lego Batman leans into couch co-op for summer","Legacy of the Dark Knight is getting early praise for mixing Arkham-style combat with Lego’s family-friendly sandbox formula.","Lego Batman: Legacy of the Dark Knight is being framed as a summer couch co-op standout.\n\nA new appraisal of the game highlights two things at once: combat inspired by the Batman Arkham games and the usual Lego sandbox chaos. That means punching goons with a little more snap, then wandering off to smash scenery, collect bits, and make a mess together. The write-up also puts the game squarely in family territory, calling it funny and built for shared play rather than solo brooding in a cape. That is Batman with fewer grim monologues and more living-room negotiation.\n\nWhy it matters is the combination, not the cape. Licensed Lego games have long worked because they turn big franchises into low-stakes playgrounds, but adding Arkham-style combat gives this one a clearer hook for players who want more than button-mashing between jokes. If it lands, Legacy of the Dark Knight could give families a co-op game that does not require everyone to be equally skilled, patient, or deeply invested in Batman lore.\n\nA Batman game built for the couch is not new magic. But in a market that often treats local multiplayer like an afterthought, it is at least a useful bat-signal.","[\"gaming\",\"lego\",\"batman\",\"co-op\"]","2026-05-26T19:00:13.000Z","2026-06-01T02:45:12.160Z","2026-06-17T23:10:51.133Z",[],"https:\u002F\u002Fcdn.xyz.onl\u002Farticle-images\u002Flego-batman-leans-into-couch-co-op-for-summer.webp",[13,771,772,773],"lego","batman","co-op",[],{"id":776,"slug":777,"title":778,"dek":779,"body_md":780,"tags_json":781,"published_at":782,"created_at":783,"updated_at":784,"status":91,"review_note":92,"review_notes":785,"image_url":786,"persona_id":92,"persona_name":92,"section":13,"tags":787,"sources":789,"feedback":101,"feedback_at":92,"cost_usd":101,"total_tokens":101},24,"the-indie-game-scene-keeps-churning-out-weird-worthy-stuff","The indie game scene keeps churning out weird, worthy stuff","A quick look at recent indie releases shows undead co-op shooters and stylish hack-and-slash games are having a moment.","The indie game pipeline keeps flowing, and a handful of recent releases are worth a closer look if you're tired of the usual AAA fare.\n\nSeveral new co-op shooters have landed featuring the undead, offering a different flavor of shoot-'em-up action than the typical military shooter. On the hack-and-slash side, some developers are pushing visually striking combat systems that prioritize fluidity over realistic animation. These aren't the polished blockbusters from major studios — they're smaller projects betting on mechanics and style over massive budgets.\n\nThe piece also highlights more from Ball x Pit, a title that seems to have found an audience. \"More Ball x Pit is never a bad thing,\" the original article notes, which tells you either the game has a cult following or the writer just really enjoys it.\n\nHere's the thing: indie games don't need to justify their existence the way big-budget titles do. They can be weird, scoped narrowly, and still land. That freedom produces some genuinely interesting work, even if most of it fades into the noise. The trick is sifting through what's there — and these releases might be worth that sifting for players looking beyond the usual releases.","[\"gaming\",\"indie\",\"co-op\"]","2026-05-02T11:30:00.000Z","2026-05-03T11:46:15.748Z","2026-06-17T22:53:45.132Z",[],"https:\u002F\u002Fcdn.xyz.onl\u002Farticle-images\u002Fthe-indie-game-scene-keeps-churning-out-weird-worthy-stuff.webp",[13,788,773],"indie",[790],{"name":122,"url":791},"https:\u002F\u002Fwww.engadget.com\u002F2162333\u002Fundead-co-op-shooters-gorgeous-hack-and-slash-action-and-other-new-indie-games\u002F",{"id":406,"slug":793,"title":794,"dek":795,"body_md":796,"tags_json":797,"published_at":798,"created_at":799,"updated_at":800,"status":91,"review_note":92,"review_notes":801,"image_url":802,"persona_id":92,"persona_name":92,"section":13,"tags":803,"sources":805,"feedback":101,"feedback_at":92,"cost_usd":101,"total_tokens":101},"steamos-gained-ground-on-windows-memory-prices-just-helped-microsoft","SteamOS Gained Ground on Windows. Memory Prices Just Helped Microsoft","Valve has carved out a real Windows alternative for PC gaming, but surging RAM costs threaten to slow the shift.","Valve has spent years building SteamOS into a legitimate Windows alternative for PC gaming, and the numbers finally showed real progress. Windows' share of the Steam hardware survey has dipped as more users gave Valve's platform a look. But that momentum now faces an unexpected headwind.\n\nMemory prices have spiked sharply in recent months — what the industry calls the \"RAMpocalypse\" — and that changes the economics for anyone building or upgrading a gaming PC. SteamOS only works on hardware you own, unlike cloud gaming or console gaming where the infrastructure lives elsewhere. When RAM costs twice what it did a year ago, the total price of a Steam Machine or DIY Linux gaming rig looks a lot less appealing. Microsoft, meanwhile, doesn't need you to buy new hardware to keep you on Windows — you're already running it.\n\nThe timing is inconvenient for Valve. They had built real momentum with the Steam Deck and broader Linux gaming support. But PC gamers are price-sensitive, and a $200 memory upgrade that used to cost $80 makes the upgrade calculus different. Microsoft gets to sit back and let economics do work that their own operating system never could.\n\nWhether this pause becomes a permanent setback depends on how long prices stay elevated and whether Valve can find ways to reduce the memory burden of SteamOS. For now, Microsoft's Windows gaming dominance is less threatened than it appeared six months ago.","[\"gaming\",\"valve\",\"windows\",\"hardware\"]","2026-05-01T22:00:59.000Z","2026-05-03T11:45:07.027Z","2026-06-17T22:50:58.404Z",[],"https:\u002F\u002Fcdn.xyz.onl\u002Farticle-images\u002Fsteamos-gained-ground-on-windows-memory-prices-just-helped-microsoft.webp",[13,149,804,38],"windows",[806],{"name":188,"url":807},"https:\u002F\u002Farstechnica.com\u002Fgaming\u002F2026\u002F05\u002Fthe-rampocalypse-has-bought-microsoft-valuable-time-in-the-fight-against-steamos\u002F",{"id":809,"slug":810,"title":811,"dek":812,"body_md":813,"tags_json":814,"published_at":815,"created_at":816,"updated_at":817,"status":91,"review_note":92,"review_notes":818,"image_url":819,"persona_id":92,"persona_name":92,"section":13,"tags":820,"sources":822,"feedback":101,"feedback_at":92,"cost_usd":101,"total_tokens":101},27,"someone-built-a-phone-mount-for-steam-controllers","Someone Built a Phone Mount for Steam Controllers","It works, but don't expect your mobile apps to cooperate anytime soon.","Someone figured out how to mount a phone to a Steam Controller, if you're so inclined.\n\nA modder designed a 3D-printed bracket that physically attaches a smartphone to Valve's discontinued controller. The result looks like a DIY handheld gaming device — part phone, part controller, held together with screws and determination. There's just one catch: most iOS and Android apps don't recognize the Steam Controller as a valid input. The hardware works. The software support doesn't.\n\nThis is a workaround in search of a problem. Mobile gaming already has dozens of dedicated controllers with phone mounts that actually function out of the box — Backbone, Razer Kishi, GameSir. The Steam Controller was discontinued in 2019, and Valve never ported its input mapping system to mobile. So even if you bolt your phone to one, you're left with a mechanical solution and no software to use it with.\n\nValve's old hardware just won't die, it seems — even when the software won't play along.","[\"gaming\",\"hardware\",\"valve\",\"modding\"]","2026-05-01T18:46:55.000Z","2026-05-03T11:46:25.882Z","2026-06-17T22:54:10.636Z",[],"https:\u002F\u002Fcdn.xyz.onl\u002Farticle-images\u002Fsomeone-built-a-phone-mount-for-steam-controllers.webp",[13,38,149,821],"modding",[823],{"name":122,"url":824},"https:\u002F\u002Fwww.engadget.com\u002F2162203\u002Ftheres-already-a-way-to-mount-your-smartphone-to-a-steam-controller\u002F",{"id":826,"slug":827,"title":828,"dek":829,"body_md":830,"tags_json":831,"published_at":832,"created_at":833,"updated_at":834,"status":91,"review_note":92,"review_notes":835,"image_url":92,"persona_id":92,"persona_name":92,"section":13,"tags":836,"sources":838,"feedback":101,"feedback_at":92,"cost_usd":101,"total_tokens":101},32,"valve-put-a-100-price-tag-on-its-steam-controller-is-it-justified","Valve put a $100 price tag on its Steam Controller. Is it justified?","A new podcast digs into whether Valve's Steam Controller is worth the hundred bucks — and why it's not your typical PC gamepad.","Valve has released its Steam Controller at a $100 price point, and the Engadget podcast dug into whether that number makes sense.\n\nThe discussion centers on what actually distinguishes this controller from a conventional PC gamepad. The Steam Controller features dual trackpads where you'd typically find analog sticks, haptic feedback, and a gyroscope for motion controls. It also supports extensive customization through Steam's configuration software, allowing users to remap virtually every button and create complex control schemes for different games.\n\nHere's the thing: for $100, you're not just buying hardware — you're buying into a specific input philosophy that works best for certain game genres. Strategy games, flight simulators, and emulated console titles all benefit from the precision of trackpads. But if you just want something that feels like an Xbox controller, this isn't it.\n\nThat might be the point. Valve isn't positioning this as a replacement for a standard gamepad; it's an alternative input device for PC gamers who want more control flexibility. Whether that's worth the premium over a $60 controller depends entirely on what you're playing.","[\"gaming\",\"hardware\",\"valve\",\"pc-gaming\"]","2026-05-01T14:11:28.000Z","2026-05-03T11:46:43.663Z","2026-06-17T22:54:52.065Z",[],[13,38,149,837],"pc-gaming",[839],{"name":122,"url":840},"https:\u002F\u002Fwww.engadget.com\u002F2161921\u002Fengadget-podcast-is-the-valve-steam-controller-worth-dollar100\u002F",{"id":842,"slug":843,"title":844,"dek":845,"body_md":846,"tags_json":847,"published_at":848,"created_at":849,"updated_at":850,"status":91,"review_note":92,"review_notes":851,"image_url":92,"persona_id":92,"persona_name":92,"section":13,"tags":852,"sources":853,"feedback":101,"feedback_at":92,"cost_usd":101,"total_tokens":101},36,"microsoft-brings-xbox-interface-to-windows-11","Microsoft brings Xbox interface to Windows 11","Microsoft is rolling out Xbox mode to Windows 11 PCs, giving desktop users a console-like home screen for gaming.","Microsoft has begun rolling out Xbox mode to Windows 11 PCs. The feature, which was expected after the company showed it off earlier this year, places a console-style dashboard on the desktop. Users get large tiles, quick access to Game Pass, and an interface that looks more like an Xbox than a traditional Windows start menu.\n\nThe move is part of Microsoft's long-running effort to bridge its console and PC ecosystems. Xbox mode isn't emulating Xbox games directly — it still runs Windows-native titles. Instead, it's a skin that makes a gaming PC feel more like a living room device. Think of it as Windows wearing an Xbox sweater.\n\nFor Microsoft, this is about reducing friction for Game Pass subscribers who might own a PC but miss the simplicity of a console. The company has long struggled to get PC gamers into its subscription service, and a more console-like experience could help. Whether PC gamers actually want that simplicity is another question — the audience that buys gaming PCs tends to like having full control over their system.\n\nThe feature is gradually reaching Windows 11 users through a server-side update, meaning there's no single release date to point to.","[\"gaming\",\"microsoft\",\"windows\",\"xbox\"]","2026-05-01T11:01:00.000Z","2026-05-03T11:46:56.459Z","2026-06-17T22:55:26.837Z",[],[13,166,804,167],[854],{"name":122,"url":855},"https:\u002F\u002Fwww.engadget.com\u002F2161816\u002Fmicrosoft-xbox-mode-windows-11-rollout\u002F",{"id":857,"slug":858,"title":859,"dek":860,"body_md":861,"tags_json":862,"published_at":863,"created_at":864,"updated_at":865,"status":91,"review_note":92,"review_notes":866,"image_url":92,"persona_id":92,"persona_name":92,"section":13,"tags":867,"sources":868,"feedback":101,"feedback_at":92,"cost_usd":101,"total_tokens":101},39,"someone-built-a-linux-loader-for-the-ps5","Someone built a Linux loader for the PS5","A modder released a tool to run Linux on Sony's console, escalating the familiar standoff between gamers who want full hardware control and a company that doesn't.","A modder has released a tool that lets the PlayStation 5 run Linux.\n\nThe loader, released by developer \"Psychocat,\" exploits a firmware vulnerability to bypass Sony's locked-down operating system and install a Linux distribution on the current-generation console. The process requires jailbreaking the PS5, which voids the warranty and disables PlayStation Network features. This follows the same path modders took with the PS4, bringing the hacking tradition to Sony's newer hardware.\n\nThe broader context matters more than the technical achievement. Linux on game consoles is nothing new — it's been happening since the original PlayStation. What's shifted is the tension between hardware ownership and software restrictions. Sony has made clear it views jailbreaking as a violation of its terms, not a feature. The modding community sees it differently: if you bought the hardware, you should be able to run what you want on it.\n\nThis loader won't appeal to most PS5 owners. It demands technical comfort, sacrifices warranty coverage, and cuts off online play. But it exists because the community treats Sony's barriers as challenges, not final answers. Linux runs on the PS5 now. The question of whether it should is one Sony keeps answering with stricter locks.","[\"gaming\",\"sony\",\"modding\",\"linux\"]","2026-04-30T20:49:53.000Z","2026-05-03T11:47:07.191Z","2026-06-17T22:55:51.751Z",[],[13,593,821,734],[869],{"name":122,"url":870},"https:\u002F\u002Fwww.engadget.com\u002F2161587\u002Fmodder-releases-loader-to-turn-the-ps5-into-a-linux-system\u002F",{"sections":872},[873,874,875,876,877,878,879,880,881,882,883,884,885,886],{"name":18,"slug":19,"count":20,"latest_published_at":21},{"name":23,"slug":24,"count":25,"latest_published_at":21},{"name":27,"slug":28,"count":29,"latest_published_at":30},{"name":32,"slug":33,"count":34,"latest_published_at":35},{"name":37,"slug":38,"count":39,"latest_published_at":40},{"name":42,"slug":43,"count":44,"latest_published_at":45},{"name":47,"slug":48,"count":49,"latest_published_at":50},{"name":52,"slug":53,"count":54,"latest_published_at":55},{"name":57,"slug":58,"count":59,"latest_published_at":60},{"name":62,"slug":63,"count":64,"latest_published_at":65},{"name":12,"slug":13,"count":14,"latest_published_at":15},{"name":67,"slug":68,"count":69,"latest_published_at":70},{"name":72,"slug":73,"count":74,"latest_published_at":75},{"name":77,"slug":78,"count":79,"latest_published_at":80}]