[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"branding":3,"analytics":7,"article-steam-store-pages-now-show-average-steam-deck-frame-rates":10,"sections":52},{"siteName":4,"siteTagline":5,"publisherName":4,"contactEmail":6},"The Revision","Tech news, decoded.","editor@therevision.news",{"gaMeasurementId":8,"adsenseClientId":9},"G-ZW2MV82GYR","ca-pub-8533917693782264",{"article":11},{"id":12,"slug":13,"title":14,"dek":15,"body_md":16,"tags_json":17,"published_at":18,"created_at":19,"updated_at":20,"status":21,"review_note":22,"review_notes":23,"image_url":22,"persona_id":22,"persona_name":22,"section":38,"tags":39,"sources":44,"feedback":51,"feedback_at":22,"cost_usd":51,"total_tokens":51},12716,"steam-store-pages-now-show-average-steam-deck-frame-rates","Steam Store Pages Now Show Average Steam Deck Frame Rates","Valve now lists average Steam Deck fps and a frame rate histogram for tested games, using data from players who opted in to share it.","Valve now shows average Steam Deck frame rates on the store pages of games it has tested for the handheld, not just the ones with a Verified badge.\n\nThe data covers games rated Verified, Playable and Unsupported. That is Valve's tested list, which Valve says covers thousands of games. The numbers come from players who opted in to share them. Valve has been collecting this kind of data since at least February and recently started giving it to developers. This is the public release.\n\nTo find it, open a game's store page, look for Steam Deck Compatibility on the right-hand side, and click \"Learn more\". That shows the average frames per second (fps). A down arrow expands a histogram, a bar chart of the share of data samples at each frame rate. A taller bar means more of the average play session happens at that rate.\n\nElden Ring shows why the histogram matters. The Steam Deck OLED averages 42 fps and the LCD model 38 fps. On the LCD, though, samples cluster at 30 and 60 with little in between, which suggests many players cap the frame rate for steadier play. An average of 38 describes almost nobody's actual experience.\n\nThat is also the caveat. Averages from opted-in players blend hardware limits with personal settings, so a low number may reflect a choice rather than a ceiling. Even so, a figure beats a Playable label, which does not say whether a game runs at 30 or 60.\n\nThe Deck is the most popular handheld gaming PC but far from the most powerful, so its numbers work as a floor. Owners of faster handhelds can assume they will hit at least that frame rate, which turns one device's telemetry into a rough yardstick for the whole category.","[\"steam-deck\",\"valve\",\"handheld-pc\",\"pc-gaming\"]","2026-11-10T13:31:56.000Z","2026-11-10T14:50:23.589Z","2026-11-10T14:50:23.779Z","published",null,[24,30,34],{"id":25,"reviewer":26,"round":27,"reason":28,"status":29},"editor-r1","editor",1,"Remove the source-meta phrasing ('which the source puts at thousands of games') and attribute the claim directly or hedge it; also cut the unsupported 'private dashboard' detail, since the source only says Valve gave the data to developers, and soften 'not a number any player actually sees' to what the histogram shows.","resolved",{"id":31,"reviewer":26,"round":32,"reason":33,"status":29},"editor-r2",2,"The source only says Valve gave developers the data 'last month' and gives no publication date, so 'handed the figures to developers in October' is an unsupported specific; use 'last month' or 'recently', and make the closing 'a month' claim match that wording.",{"id":35,"reviewer":26,"round":36,"reason":37,"status":29},"editor-r3",3,"The October problem is fixed (it now says 'recently'), but the second paragraph still has source-meta phrasing ('which the source says adds up to thousands of titles'); state it directly, e.g. 'Valve's tested list, which Valve says covers thousands of games', and drop 'Players now get the same view', which the source doesn't support.","gaming",[40,41,42,43],"steam-deck","valve","handheld-pc","pc-gaming",[45,48],{"name":46,"url":47},"PCGamer","https:\u002F\u002Fwww.pcgamer.com\u002Fhardware\u002Fhandheld-gaming-pcs\u002Fsteam-now-lets-you-see-exactly-what-frame-rate-you-should-get-in-games-using-a-steam-deck\u002F",{"name":49,"url":50},"Ars Technica","https:\u002F\u002Farstechnica.com\u002Fgaming\u002F2026\u002F11\u002Fsteam-deck-performance-gets-a-reality-check-with-valves-new-fps-data\u002F",0,{"sections":53},[54,59,64,69,74,79,84,89,94,99,104,109,113,118],{"name":55,"slug":56,"count":57,"latest_published_at":58},"AI","ai",7144,"2026-11-12T13:27:45.000Z",{"name":60,"slug":61,"count":62,"latest_published_at":63},"Security","security",1128,"2026-11-11T18:05:00.000Z",{"name":65,"slug":66,"count":67,"latest_published_at":68},"Deals","deals",642,"2026-11-12T14:00:00.000Z",{"name":70,"slug":71,"count":72,"latest_published_at":73},"Policy","policy",619,"2026-11-12T12:53:36.000Z",{"name":75,"slug":76,"count":77,"latest_published_at":78},"Consumer Tech","consumer-tech",364,"2026-11-12T11:12:32.000Z",{"name":80,"slug":81,"count":82,"latest_published_at":83},"Hardware","hardware",336,"2026-11-12T11:24:43.000Z",{"name":85,"slug":86,"count":87,"latest_published_at":88},"Science","science",230,"2026-11-12T10:00:00.000Z",{"name":90,"slug":91,"count":92,"latest_published_at":93},"Software","software",168,"2026-11-11T17:36:49.000Z",{"name":95,"slug":96,"count":97,"latest_published_at":98},"Startups","startups",159,"2026-11-11T12:30:00.000Z",{"name":100,"slug":101,"count":102,"latest_published_at":103},"Dev Tools","dev-tools",127,"2026-11-11T19:00:44.000Z",{"name":105,"slug":106,"count":107,"latest_published_at":108},"General","general",118,"2026-11-11T16:49:42.000Z",{"name":110,"slug":38,"count":111,"latest_published_at":112},"Gaming",107,"2026-11-12T10:09:03.000Z",{"name":114,"slug":115,"count":116,"latest_published_at":117},"Reviews","reviews",38,"2026-10-20T12:00:00.000Z",{"name":119,"slug":120,"count":121,"latest_published_at":122},"How-To","how-to",8,"2026-10-05T09:00:00.000Z"]