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Star Fox Switch 2 Review: Third Time's the Charm

Nintendo and Velan Studios remake Star Fox 64 for the third time, and despite the corporate cynicism baked into its existence, the game mostly works.

Nintendo remade Star Fox 64 again, and somehow it's worth playing.

Star Fox for Switch 2 is a one-to-one recreation of the 1997 N64 rail shooter in terms of level design, enemy placement, and mechanics — right down to a campaign you can finish in roughly 30 minutes. Nintendo developed it alongside Velan Studios, a Troy, New York outfit, and timed the release to coincide with Fox McCloud's appearance in the Super Mario Galaxy Movie. The new version re-records the entire orchestral score with live musicians, overhauls the visuals, adds mission briefing cutscenes between levels, and introduces two new modes: Challenge Mode and an online multiplayer Battle Mode.

What makes this more than a cynical cash-in is how well the core game holds up when you dress it properly. The original Star Fox 64 was cinematic by design — rail shooters script the action, so the genre rewards a Hollywood presentation — and the live orchestra plus reactive environments deliver that in ways the N64's sound hardware never could. That's a genuine argument for remaking something rather than just re-releasing it, and it's rarer than it should be.

The new voice acting trades the original's dramatic line readings for a more subdued modern register — a fair trade for new players, a jarring one for anyone who has had "DO A BARREL ROLL" burned into their memory for 30 years. Battle Mode, meanwhile, ships with only three maps and no announced roadmap for more content, which gives it a short shelf-life ceiling. Neither flaw kills the package, but both are the kind of corners Nintendo tends to cut when a remake is primarily serving as franchise marketing ahead of something bigger.

TR

The Revision

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