[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"branding":3,"analytics":7,"article-pearl-abyss-expands-ai-across-its-whole-game-pipeline":10,"sections":35},{"siteName":4,"siteTagline":5,"publisherName":4,"contactEmail":6},"The Revision","Tech news, decoded.","editor@therevision.news",{"gaMeasurementId":8,"adsenseClientId":9},"G-ZW2MV82GYR","ca-pub-8533917693782264",{"article":11},{"id":12,"slug":13,"title":14,"dek":15,"body_md":16,"tags_json":17,"published_at":18,"created_at":19,"updated_at":20,"status":21,"review_note":22,"review_notes":23,"image_url":22,"persona_id":22,"persona_name":22,"section":24,"tags":25,"sources":30,"feedback":34,"feedback_at":22,"cost_usd":34,"total_tokens":34},13109,"pearl-abyss-expands-ai-across-its-whole-game-pipeline","Pearl Abyss Expands AI Across Its Whole Game Pipeline","Crimson Desert's studio says AI will reach every stage of development, months after apologizing for AI-made art that players found in the game.","Pearl Abyss, the studio behind Crimson Desert, said it is expanding AI use \"throughout our entire development pipeline.\" The statement appears in its Q3 2026 earnings letter.\n\nThe letter gives one concrete example. The studio used to test game systems only after building them by hand. It now uses AI to check design concepts before anyone builds them, which it said allows \"a more efficient allocation of development resources.\" Beyond that, it listed three uses: automating repetitive tasks, content creation support, and test optimization. It also said AI is \"strictly a tool\" and that gameplay and content remain \"fully driven by our development team.\"\n\nThe letter follows February, when players spotted AI-generated art in Crimson Desert. The studio said then that some 2D visual props were made with generative AI (software that produces images from prompts) in early development, and that they were meant to be replaced before release. It also admitted it had not clearly disclosed its AI use and promised to be more open.\n\nThe new letter is more open in one sense: it states the direction plainly. It is vaguer on specifics. \"Content creation support\" could mean almost anything, and the letter does not say which tools are used or which assets they touch. That is the same category that caused the February problem.\n\nThe audience matters too. An earnings letter is written for investors, who care about \"production speed\" more than about player sentiment. The studio also said it wants to ship \"higher-fidelity games\" \"more expeditiously.\"\n\nThat claim has a test attached. Pearl Abyss said it aims to release DokeV, revealed in 2021, in the second half of 2028. A faster pipeline would have to shorten a very long wait, and the studio has not said by how much.","[\"pearl-abyss\",\"generative-ai\",\"crimson-desert\",\"game-development\"]","2026-11-13T22:17:06.000Z","2026-11-14T12:45:44.158Z","2026-11-14T12:46:37.583Z","published",null,[],"gaming",[26,27,28,29],"pearl-abyss","generative-ai","crimson-desert","game-development",[31],{"name":32,"url":33},"PCGamer","https:\u002F\u002Fwww.pcgamer.com\u002Fsoftware\u002Fai\u002Fdont-like-ai-in-games-crimson-desert-studio-pearl-abyss-aint-care-its-expanding-ai-use-throughout-our-entire-development-pipeline\u002F",0,{"sections":36},[37,42,47,52,57,62,66,71,76,81,86,90,94,99],{"name":38,"slug":39,"count":40,"latest_published_at":41},"AI","ai",7159,"2026-11-13T23:00:00.000Z",{"name":43,"slug":44,"count":45,"latest_published_at":46},"Security","security",1138,"2026-11-13T19:26:07.000Z",{"name":48,"slug":49,"count":50,"latest_published_at":51},"Deals","deals",666,"2026-11-14T10:00:00.000Z",{"name":53,"slug":54,"count":55,"latest_published_at":56},"Policy","policy",625,"2026-11-13T22:46:47.000Z",{"name":58,"slug":59,"count":60,"latest_published_at":61},"Consumer Tech","consumer-tech",377,"2026-11-13T21:00:00.000Z",{"name":63,"slug":64,"count":65,"latest_published_at":61},"Hardware","hardware",341,{"name":67,"slug":68,"count":69,"latest_published_at":70},"Science","science",233,"2026-11-13T14:29:15.000Z",{"name":72,"slug":73,"count":74,"latest_published_at":75},"Software","software",177,"2026-11-14T08:54:55.000Z",{"name":77,"slug":78,"count":79,"latest_published_at":80},"Startups","startups",162,"2026-11-13T17:32:35.000Z",{"name":82,"slug":83,"count":84,"latest_published_at":85},"Dev Tools","dev-tools",127,"2026-11-11T19:00:44.000Z",{"name":87,"slug":88,"count":84,"latest_published_at":89},"General","general","2026-11-14T07:26:44.000Z",{"name":91,"slug":24,"count":92,"latest_published_at":93},"Gaming",111,"2026-11-14T08:00:00.000Z",{"name":95,"slug":96,"count":97,"latest_published_at":98},"Reviews","reviews",38,"2026-10-20T12:00:00.000Z",{"name":100,"slug":101,"count":102,"latest_published_at":103},"How-To","how-to",8,"2026-10-05T09:00:00.000Z"]