[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"branding":3,"analytics":7,"article-ios-28-work-reportedly-started-with-six-weeks-of-coding":10,"sections":41},{"siteName":4,"siteTagline":5,"publisherName":4,"contactEmail":6},"The Revision","Tech news, decoded.","editor@therevision.news",{"gaMeasurementId":8,"adsenseClientId":9},"G-ZW2MV82GYR","ca-pub-8533917693782264",{"article":11},{"id":12,"slug":13,"title":14,"dek":15,"body_md":16,"tags_json":17,"published_at":18,"created_at":19,"updated_at":20,"status":21,"review_note":22,"review_notes":23,"image_url":22,"persona_id":22,"persona_name":22,"section":30,"tags":31,"sources":36,"feedback":40,"feedback_at":22,"cost_usd":40,"total_tokens":40},12576,"ios-28-work-reportedly-started-with-six-weeks-of-coding","iOS 28 Work Reportedly Started With Six Weeks of Coding","The first of three stages reportedly ran six weeks of coding and two of convergence instead of the usual four and four, Mark Gurman wrote.","Apple apparently changed how it ran the first stage of development for iOS 28, macOS 28 and the matching updates: six weeks of coding and two weeks of convergence, rather than four and four.\n\nMark Gurman described the change in his Power On newsletter. He said Apple splits each year's new operating systems into three major stages. Typically, each one is four weeks of coding followed by a four-week convergence period, when new features are folded into the operating systems. In the first stage this time, he wrote, \"Apple engineers were tasked with six weeks of coding, exploration and feature development, and then only two weeks of convergence.\"\n\nThe stage still lasts eight weeks, so this reshuffles time rather than adding any. Coding gets longer, and the integration window gets shorter. Gurman said employees like it, because it leaves more room to try ideas before anything has to be locked in. That is secondhand sentiment, relayed by one reporter, and it says nothing yet about the quality of the software.\n\nThe reporting covers only the first stage. It does not say whether the second and third stages follow the same split, or whether Apple plans to keep it for later years. Apple has not described its internal schedule, and outside observers rarely get to see it.\n\nThe tradeoff is easy to state. Longer exploration can produce better ideas, but a short convergence window gives less slack for fitting them together. Whether that shows up at all will be visible only indirectly, in what the iOS 28 betas contain and how stable they are.","[\"apple\",\"ios-28\",\"macos-28\",\"software-development\"]","2026-11-08T15:42:52.000Z","2026-11-08T16:20:40.900Z","2026-11-08T16:20:43.367Z","published",null,[24],{"id":25,"reviewer":26,"round":27,"reason":28,"status":29},"editor-r1","editor",1,"Remove or verify the 'November 8' date, which the source never gives (MacRumors says only 'today'), and fix the contradiction in the closing: the piece says only the first stage is known to have changed, then talks about 'compressed convergence windows add up' in the final stage. Also make the headline and lead match the reporting, which says the first stage 'apparently consisted' of six weeks coding and two converging, in the past tense, rather than implying Apple has overhauled its whole yearl","resolved","software",[32,33,34,35],"apple","ios-28","macos-28","software-development",[37],{"name":38,"url":39},"MacRumors","https:\u002F\u002Fwww.macrumors.com\u002F2026\u002F11\u002F08\u002Fapple-tweaks-ios-28-development-process\u002F",0,{"sections":42},[43,48,53,58,63,68,73,78,81,86,91,96,101,106],{"name":44,"slug":45,"count":46,"latest_published_at":47},"AI","ai",7110,"2026-11-08T14:34:09.000Z",{"name":49,"slug":50,"count":51,"latest_published_at":52},"Security","security",1099,"2026-11-08T15:24:01.000Z",{"name":54,"slug":55,"count":56,"latest_published_at":57},"Deals","deals",620,"2026-11-08T08:00:00.000Z",{"name":59,"slug":60,"count":61,"latest_published_at":62},"Policy","policy",604,"2026-11-07T15:48:26.000Z",{"name":64,"slug":65,"count":66,"latest_published_at":67},"Consumer Tech","consumer-tech",336,"2026-11-08T21:00:00.000Z",{"name":69,"slug":70,"count":71,"latest_published_at":72},"Hardware","hardware",316,"2026-11-08T14:36:39.000Z",{"name":74,"slug":75,"count":76,"latest_published_at":77},"Science","science",222,"2026-11-07T16:19:17.000Z",{"name":79,"slug":30,"count":80,"latest_published_at":18},"Software",154,{"name":82,"slug":83,"count":84,"latest_published_at":85},"Startups","startups",150,"2026-11-06T16:50:01.000Z",{"name":87,"slug":88,"count":89,"latest_published_at":90},"Dev Tools","dev-tools",125,"2026-11-06T22:15:59.000Z",{"name":92,"slug":93,"count":94,"latest_published_at":95},"General","general",111,"2026-11-08T21:27:29.000Z",{"name":97,"slug":98,"count":99,"latest_published_at":100},"Gaming","gaming",94,"2026-11-08T20:52:05.000Z",{"name":102,"slug":103,"count":104,"latest_published_at":105},"Reviews","reviews",38,"2026-10-20T12:00:00.000Z",{"name":107,"slug":108,"count":109,"latest_published_at":110},"How-To","how-to",8,"2026-10-05T09:00:00.000Z"]