Gaming/ gta-6 · ps5-pro · xbox-cloud-gaming · ray-tracing

GTA 6 Aims for 30 fps, With Ray Tracing on PS5 Pro

The game targets 30 frames per second, adds ray tracing on PS5 Pro, and will reach Xbox One through Xbox Cloud Gaming streaming.

GTA 6 is targeting 30 frames per second, supports ray tracing on the PS5 Pro, and will run on Xbox One through Xbox Cloud Gaming.

Frames per second is how many images a game draws each second. At 30, that is half the 60 fps many console games offer as a performance option. Ray tracing is a lighting technique that simulates how light bounces off surfaces, which produces more realistic reflections and shadows and takes a lot of processing power. The PS5 Pro is Sony's upgraded version of the PS5.

Xbox Cloud Gaming works differently from a normal install. The game runs on remote servers and the console receives a video stream, so the Xbox One, a 2013 design, only has to play back video rather than render the game itself.

Putting a 30 fps target next to ray tracing is a familiar console trade. Studios often spend hardware headroom on how a game looks instead of how fast it updates, and a sprawling open-world game is a natural candidate for that choice. The streaming route also gives the oldest Xbox in the family a way in that does not depend on its own chip.

What ray tracing covers on the PS5 Pro, whether reflections, shadows or something else, is still an open question.

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