Hardware/ amd · fsr · frame-generation · gpus

AMD Promises FSR Frame Pacing Fixes, With No Date

AMD says it is working on FSR's uneven frame delivery, but gave no timeline, no hardware list and no word on Multi Frame Generation.

AMD says it is working on frame pacing for FSR Frame Generation, but it has not said when a fix will arrive or which graphics cards will get it.

The promise came from AMD's Jack Huynh, in the same announcement that FSR 4.1 will ship early to RX 6000 series cards. Frame pacing is how consistently each frame stays on screen. A game can report a high frame count and still feel choppy if frames are shown for uneven stretches of time, a symptom often called micro stutter. The problem can hit both traditionally rendered frames and generated ones.

This is not a new complaint. It has dogged FSR since at least version 3. When Cyberpunk 2077 gained official support for the tech in 2024, developer CD Projekt noted players might see micro stutter. Hardware Unboxed's testing in August this year found pacing is still a problem in games that support both FSR 3.1 and FSR 4. So the issue has outlasted at least one major software generation.

That history is why the announcement carries little weight on its own. Acknowledging a known flaw costs nothing, and the useful measure is a driver or game update that people can test.

The silence on Multi Frame Generation is the other gap. AMD's current frame generation inserts one intermediary frame between rendered ones, while Nvidia already offers a multi-frame version. Third-party developers have pushed AMD's approach well past one frame, and AMD has already indicated its own version is coming. It is a fair inference that generating more frames per rendered frame leaves more room for uneven delivery, which makes the pacing work a prerequisite rather than a side project.

The open question is sequencing: whether AMD ships the pacing fix first, or launches Multi Frame Generation and hopes the two arrive close enough together that nobody notices the order.

TR

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